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To support x86 is really tricky, because we don't have a x86 Metal API at all! Not saying this is impossible but I don't think it will happen in near future. My priority at present: DX11 > DX12 (with Shader Model 5.1) = DX10 > DX9 > DX12 (with Shader Model 6.0+) > x86 support. |
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wine works very badly with 32bit dx9 on macOS, I did some tests in VMware (Ubuntu aarch64), (Intel PC with wow64 wine) and it turned out that it's a problem with WOW64 and openGL
I got a reply from the box64 developer about this problem.
So, you are running a 32bits games using new Wow64 on wine I guess? If that game use OpenGL (or WineD3D) the slowdowns are probably becasue of the new Wow64 support: openGL can be slow on 32bits apps as some buffers needs to be copied into lower memory space.
But with box64 + wine wow64 + Vulkan tests, the problem was solved
Is it possible to implement in future dx 9 -> DXMT? Are there any restrictions? Thanks !
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