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It keeps returning 0 rewards as the SawyerButtonPressTopdownWallEnvV2.compute_reward simply computes hamacher_product of tcp_closed and near_button regardless of tcp_to_obj (where tcp_closed returns 0 as the positions of left/right fingers are too distant to be clipped as 1.0 in SawyerXYZEnv._get_curr_obs_combined_no_goal), followed by reward += 5 * button_pressed until tcp_to_obj reaches 0.03`
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