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The GetActionGroup and ActionGroupHasActions functions return values based on the default Action Set (which I call Action Set 0), even if the player has selected any of the other available Action Sets (1, 2, 3, or 4).
If the player has assigned actions to an Action Group in one of these other (non-default) Action Sets, the ToggleActionGroup function DOES properly execute the assigned actions.
I would be happy to discuss, or to build and provide screenshots or a video to demonstrate this issue if you would like. You can also create a scenario to see this issue using the process below.
How to create a scenario to see this issue:
Assign some actions to AG1 in the default Action Set (AS0)
Do not assign any actions to any of the other AGs in AS0
Assign some actions to AG2 in Action Set 1 (AS1)
Select Override Default for AS1
Do not assign any actions to any of the other AGs in AS1
Put MAS buttons in an IVA for AG1, AG2, and AG3
Edit these 3 button cfg files to display the value of GetActionGroup on the PanelTextTop, and ActionGroupHasActions on the Legend_Center
Start the game and enter the IVA
The AG1, AG2, and AG3 buttons should show 0 on the PanelTextTop, because none of these buttons has been pressed yet
The AG1 button should show 1 on the Legend_Center, because AG1 does have actions assigned
The AG2 and AG2 buttons should show 0 on the Legend_Center
One at a time, press the AG1, AG2, and AG3 buttons. As you press each one, the PanelTextTop for each button should change from 0 to 1
As you press AG1, the actions assigned to AG1 in the default Action Set should occur
Deactivate each of these buttons (PanelTextTop on each button should now read 0)
Select ActionSet 1 by pressing F7 (verify by seeing the number 1 appear on the Action Sets icon - hammer, wrench, and + sign - in the toolbar on the right
The AG1, AG2, and AG3 buttons should show 0 on the PanelTextTop, because none of these buttons has been pressed yet
The AG1, AG2, and AG3 Legend_Center should show 0, 1, and 0 (because AG2 in AS1 does have actions), but instead they will show 1, 0, and 0 (because the ActionGroupHasActions function is looking at AS0 instead of AS1
One at a time, press the AG1, AG2, and AG3 buttons. As you press each one, the PanelTextTop for each button will not change, but it should change from 0 to 1 as each button is pressed. This shows that GetActionGroup is determining if any of the AG buttons in AS0 have been pressed
As you press AG1, the actions assigned to AG1 in Action Set 1 should occur
The text was updated successfully, but these errors were encountered:
The GetActionGroup and ActionGroupHasActions functions return values based on the default Action Set (which I call Action Set 0), even if the player has selected any of the other available Action Sets (1, 2, 3, or 4).
If the player has assigned actions to an Action Group in one of these other (non-default) Action Sets, the ToggleActionGroup function DOES properly execute the assigned actions.
I would be happy to discuss, or to build and provide screenshots or a video to demonstrate this issue if you would like. You can also create a scenario to see this issue using the process below.
How to create a scenario to see this issue:
The text was updated successfully, but these errors were encountered: