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Prevent OpVariable Id from clashing in Post Process #9741

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spencer-lunarg opened this issue Mar 21, 2025 · 0 comments
Open

Prevent OpVariable Id from clashing in Post Process #9741

spencer-lunarg opened this issue Mar 21, 2025 · 0 comments
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@spencer-lunarg
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Tests from #9717 show that when we do post processing we are currently assuming that the OpVariable ID between 2 different shader stages in the same pipeline are different, but there is a small chance they could be the same and produce a false positive

@spencer-lunarg spencer-lunarg added the GPU-AV GPU Assisted Validation label Mar 21, 2025
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