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fix: CycleMatchModule should not cycle erroneously when players drop below the join.min-players amount
`join.min-players` defines the minimum players to start a match, this option is default to `1` meaning most servers will run correctly, however, previously if you change it to a value higher than 1 and you have `<=` that amount of players playing/participating, the matches will cycle/end erroneously when players leave/join mid-match
Signed-off-by: Jason <[email protected]>
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