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Testing games is very time consuming thing. Some PRs improve some games and make others worse. Can testing be improved and automated?
Possible solution:
1.Ability to record input from joistick or keyboard with time intervals between key presses.
2.Ability to replay recorded inputs.
3.Ability to auto update binaries of rpcs3 and start replaying games in library.
4.Some reporting tools to view the difference between runs.
5.Tools for automated regression testing.
I think rpcs3 needs such tools for better bug and regression reports.
Details
No response
The text was updated successfully, but these errors were encountered:
Quick summary
Testing games is very time consuming thing. Some PRs improve some games and make others worse. Can testing be improved and automated?
Possible solution:
1.Ability to record input from joistick or keyboard with time intervals between key presses.
2.Ability to replay recorded inputs.
3.Ability to auto update binaries of rpcs3 and start replaying games in library.
4.Some reporting tools to view the difference between runs.
5.Tools for automated regression testing.
I think rpcs3 needs such tools for better bug and regression reports.
Details
No response
The text was updated successfully, but these errors were encountered: