[src/interface/control_enum.hpp:257]: (Warning) An unconditional 'break/return/goto' within a loop.It may be a mistake. [src/interface/control_textbox_float.cpp:27]: (Warning) Returning the address of a stack variable [value]. [src/interface/control_textbox_int.cpp:27]: (Warning) Returning the address of a stack variable [value]. [src/object/fallblock.cpp:139]: (Information) Redundant condition: If 'state == 1', the comparison 'state != 0' is always true. [src/object/player.cpp:1534]: (Warning) Expression is always false because 'else if' condition matches previous condition at line 1531. [src/sprite/sprite.cpp:83]: (Serious) Comparing [m_action] to null at line 69 implies that [m_action ] might be null.Dereferencing null pointer [m_action]. [src/supertux/autotile.cpp:119]: (Warning) An unconditional 'break/return/goto' within a loop.It may be a mistake. [src/supertux/game_session.cpp:433]: (Serious) Null - checking [m_currentsector] suggests that it may be null, but it has already been dereferenced at line 383. [src/video/bitmap_font.cpp:254]: (Serious) Null - checking [surface] suggests that it may be null, but it has already been dereferenced at line 225.