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DESIGN.md

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Rogue Survivor

Player

  • Health? No

Levels

  • based on time, score, distance

    • rewards
      • care package after X amount of time
      • shield recharge rate increase for time
    • enemies
      • mob spawns
      • change over time, increasing in speed, hom
    • progressive background (?)

Shields

  • Shields basically act as weapons
  • Passive
    • Cooldown after destroyed for some
    • Passive regen shield
      • no projectile, just stops one instance of damage
  • Activated
    • Bomb
      • Expanding shield that wipes all nearby out
      • Boss immunity?

Enemies

  • Generally have 1 health to keep game swarm based
    • delete enemies that have existed for a long time
  • Bosses

Secrets (?)

  • keep track of distance user has moved form the origin
    • special loot for going so far, benefit like shield, not game changing

Allies (?)

  • playerlike entities that circle the play like a drone/shield
    • can die
    • has own set of shields
    • can level up?
    • one at a time? up to 2?
  • multiplayer?
    • second player acts as ally (shield?), and can move independently within a range (around) of the main player?

Items, weapon system (?)

  • different kinds of shields/effects you can pick up and combine
  • increase number of items you can hold over time
  • pick up and drop items?