Rogue Survivor
Player
- Health? No
Levels
-
- rewards
- care package after X amount of time
- shield recharge rate increase for time
- enemies
- mob spawns
- change over time, increasing in speed, hom
- progressive background (?)
- rewards
Shields
- Shields basically act as weapons
- Passive
- Cooldown after destroyed for some
- Passive regen shield
- no projectile, just stops one instance of damage
- Activated
- Bomb
- Expanding shield that wipes all nearby out
- Boss immunity?
- Bomb
Enemies
- Generally have 1 health to keep game swarm based
- delete enemies that have existed for a long time
- Bosses
Secrets (?)
- keep track of distance user has moved form the origin
- special loot for going so far, benefit like shield, not game changing
Allies (?)
- playerlike entities that circle the play like a drone/shield
- can die
- has own set of shields
- can level up?
- one at a time? up to 2?
- multiplayer?
- second player acts as ally (shield?), and can move independently within a range (around) of the main player?
Items, weapon system (?)
- different kinds of shields/effects you can pick up and combine
- increase number of items you can hold over time
- pick up and drop items?