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This repository was archived by the owner on Jan 9, 2019. It is now read-only.
The screen share protocol in Ulterius works by looking for difference in individual frames of the desktop. These changes are then sent to the client as patches which can be stitched into the canvas.
Screen capture data is packed into the following binary format
-----Body-----
Guid (byte[16])
Bounds X (int32)
Bounds Y (int32)
Bounds Top (int32)
Bounds Bottom (int32)
Bounds Left (int32)
Bounds Right (int32)
Jpeg Patch (byte[<remaining>])
----------
For example, the web client uses this parse function: