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fix HDRP settings
1 parent abc3dbc commit 655cf62

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6 files changed

+84
-45
lines changed

6 files changed

+84
-45
lines changed

TestProjects/HdrpDX12GraphicsTest-6000.0/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -787,14 +787,14 @@ MonoBehaviour:
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asm: Unity.RenderPipelines.HighDefinition.Runtime}
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data:
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m_Version: 0
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m_VolumeProfile: {fileID: 11400000, guid: f9190b1d53db498492b507d1f61be3c9,
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m_VolumeProfile: {fileID: 11400000, guid: 6aff81a194d274a43acdb0475f415110,
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type: 2}
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- rid: 4063824025252004034
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type: {class: HDRPDefaultVolumeProfileSettings, ns: UnityEngine.Rendering.HighDefinition,
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asm: Unity.RenderPipelines.HighDefinition.Runtime}
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data:
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m_Version: 0
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m_VolumeProfile: {fileID: 11400000, guid: f9190b1d53db498492b507d1f61be3c9,
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m_VolumeProfile: {fileID: 11400000, guid: 51d414243dc7a2046b80ea125e84534e,
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type: 2}
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- rid: 4063824025252004035
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type: {class: HDRenderPipelineRuntimeMaterials, ns: UnityEngine.Rendering.HighDefinition,

TestProjects/HdrpDX12GraphicsTest-6000.0/ProjectSettings/GraphicsSettings.asset

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ GraphicsSettings:
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 60113b5d722744fe854cf2d3b0d03af5,
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m_CustomRenderPipeline: {fileID: 11400000, guid: 1ff6fac646032774190b17e0fe601b29,
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type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}

TestProjects/HdrpDX12GraphicsTest-6000.0/ProjectSettings/ProjectSettings.asset

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -524,6 +524,12 @@ PlayerSettings:
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- serializedVersion: 2
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m_BuildTarget: WindowsStoreApps
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m_EncodingQuality: 2
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- serializedVersion: 2
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m_BuildTarget: iOS
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m_EncodingQuality: 2
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- serializedVersion: 2
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m_BuildTarget: Switch
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m_EncodingQuality: 2
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding: []
@@ -800,7 +806,7 @@ PlayerSettings:
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Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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PS4: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: UNITY_POST_PROCESSING_STACK_V2;ENABLE_RAYTRACING;UNITY_PIPELINE_HDRP
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Standalone: UNITY_POST_PROCESSING_STACK_V2;ENABLE_RAYTRACING
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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tvOS: UNITY_POST_PROCESSING_STACK_V2

TestProjects/HdrpGraphicsTest-6000.0/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -787,14 +787,14 @@ MonoBehaviour:
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asm: Unity.RenderPipelines.HighDefinition.Runtime}
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data:
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m_Version: 0
790-
m_VolumeProfile: {fileID: 11400000, guid: f9190b1d53db498492b507d1f61be3c9,
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m_VolumeProfile: {fileID: 11400000, guid: a7a56d22c47969f469c278befdffb53f,
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type: 2}
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- rid: 4063824025482690755
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type: {class: HDRPDefaultVolumeProfileSettings, ns: UnityEngine.Rendering.HighDefinition,
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asm: Unity.RenderPipelines.HighDefinition.Runtime}
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data:
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m_Version: 0
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m_VolumeProfile: {fileID: 11400000, guid: f9190b1d53db498492b507d1f61be3c9,
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m_VolumeProfile: {fileID: 11400000, guid: 1723b7799b3653243b0b63f6244e50c2,
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type: 2}
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- rid: 4063824025482690756
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type: {class: HDRenderPipelineRuntimeMaterials, ns: UnityEngine.Rendering.HighDefinition,

TestProjects/HdrpGraphicsTest-6000.0/ProjectSettings/GraphicsSettings.asset

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ GraphicsSettings:
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
40-
m_CustomRenderPipeline: {fileID: 11400000, guid: 60113b5d722744fe854cf2d3b0d03af5,
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m_CustomRenderPipeline: {fileID: 11400000, guid: c9fd9912a6886f045ac2d4d3809113e3,
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type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}

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