Update error #41
Replies: 9 comments 5 replies
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Hi there, |
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I update to the last WIP mainBB a5487e2, but the issue isn't solved, something is broken for 2 previous WIP now... |
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same problem |
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Diegooooooooooooooooo, where are you ??? :) |
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I assume it's because of high resolution hack. It might make sense to try increasing the swap file to 24 gigs (in case of 16 RAM). |
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ok, i have 32 gb ram and i increased the swap to 16 gb, on the advice of the guy above, before that i tried 10 gb, but i had a crash. bloodborne started and works, but the fps is terrible (about 15), the patch "disable depth of field" helped, and the fps is 30 again, except for it i use "skip intro" and "disable http requests" patches and nothing else. i am in a location Nightmare of Mensis and there is no way to visit other locations yet. before the last 3 updates fps everything was fine with depth of field, and i used 2 gb swap. |
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Anyway, since the 3 last WIP from Diego, we had this error in yellow i screenshot above, making majority of playable games not playable anymore...don't know how to reach Diego for him to be aware of that... |
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sorry guys didnt notice this discussion, yeah it brakes other games that arent souls ones caues of the engine, its best to use full souls atm, i will be doing some changes to prtbb to be able to play other games, plus not required the high vram or ram, sorry for not looking into this before. |
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yall can try auto update to prtbb after this finishes |
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My Bloodborne is having an error when starting after updating. Reverting to the old version solved it for me.
i7 7700 / GTX 1070
Log:
[Loader] emulator.cpp:56 Emulator: Starting shadps4 emulator v0.6.1 WIP
[Loader] emulator.cpp:57 Emulator: Revision 5f4e0a6
[Loader] emulator.cpp:58 Emulator: Branch mainBB
[Loader] emulator.cpp:59 Emulator: Description 5f4e0a6
[Loader] emulator.cpp:60 Emulator: Remote https://github.com/diegolix29/shadPS4
[Config] emulator.cpp:62 Emulator: General LogType: async
[Config] emulator.cpp:63 Emulator: General isNeo: false
[Config] emulator.cpp:64 Emulator: GPU isNullGpu: false
[Config] emulator.cpp:65 Emulator: GPU shouldDumpShaders: false
[Config] emulator.cpp:66 Emulator: GPU vblankDivider: 2
[Config] emulator.cpp:67 Emulator: Vulkan gpuId: 0
[Config] emulator.cpp:68 Emulator: Vulkan vkValidation: false
[Config] emulator.cpp:69 Emulator: Vulkan vkValidationSync: false
[Config] emulator.cpp:70 Emulator: Vulkan vkValidationGpu: false
[Config] emulator.cpp:71 Emulator: Vulkan crashDiagnostics: false
[Config] emulator.cpp:72 Emulator: Vulkan hostMarkers: false
[Config] emulator.cpp:73 Emulator: Vulkan guestMarkers: false
[Config] emulator.cpp:74 Emulator: Vulkan rdocEnable: false
[Kernel.Vmm] address_space.cpp:93 Impl: System managed virtual memory region: 0x142590000 - 0x7ffffbfff
[Kernel.Vmm] address_space.cpp:96 Impl: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] address_space.cpp:98 Impl: User virtual memory region: 0x1000000000 - 0x10fc218ffff
[Kernel.Vmm] address_space.cpp:98 Impl: User virtual memory region: 0x1000000000 - 0x10fc218ffff
[Debug] address_space.cpp:109 operator(): Assertion Failed!
(FormatMessageA failed to format error)
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