Complied Release #368
Replies: 12 comments
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You can try the latest builds from the Actions tab. Here is the link to download the latest build: https://github.com/elishacloud/dxwrapper/actions/runs/14288933357 Are you still seeing the issue with this build? |
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Yes, I just tried it. Its doing the same thing as the build I made exactly. Creates the window then crashes after a second or so. |
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Ok, I've made few changes there. Try adding the below three lines to your ini file. That will disable some functionality I added. EnvironmentMapCubeFix = 0
LimitStateBlocks = 0
ForceSingleBeginEndScene = 0 |
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It seems Unfortunately this build still crashes out or closes when another display is powered off or on which is desktop resizing I presume. |
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Ok, thanks for testing this. I will disable this by default in the next build. It is supposed to fix a rare issue so no sense enabling it by default.
What version of DX does this use? I assume it is DX7 or older? I have not fully implemented lost states in DX7 and older. It works for many games, but some games still have an issue. |
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Its a DX8 game. I've tried dgvodoo2 before on it and with it I can turn on and off displays and have no issues with crashing. The performance is not great with it for me though, I find the performance of dxwrapper is much better. |
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Ok, try this build: dxwrapper.zip |
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Same result unfortunately. Turn on and off a monitor it closes out. I appreciate you trying to fix this but its not the end of the world though, Its more of an annoyance to me since I leave the game on even if I'm not around my pc, and when it shuts off displays after no activity I can hear the game still working, but as soon as the display comes back on it closes out. |
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Ok, I had a guess at what it might be. I will have to test this myself to debug it. What's the name of the game? |
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Its final fantasy XI, on a non-retail server catseye, all of the private servers use the same client though |
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Oh, Final Fantasy is my second favorite franchise, just behind Dragon Quest. I might even have that game laying around somewhere. |
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One thing you can try is enabling |
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The compiled release version from January works just fine but it crashes out when the device is lost, like when the displays turn off or a new display gets turned on. I saw a recent commit that may address that issue and wanted to try it.
I've pulled and built this no problem, however my built version keeps crashing the dx8 game I play (ffxi) right when the device gets created, the window appears but when rendering needs to happen it just freezes and crashes.
Again the release compiled version you have from January works just fine other than lost device crashes, so its something in my build environment i presume. Anyway you could put out an updated compiled release? I would like to give it a whirl.
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