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rockfall-emoji.js
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/* eslint-env browser */
let map;
let mapFlags;
const kSymSpace = 32; // space
const kSymBorder = 97; // border
const kSymDirt = 98; // dirt
const kSymDirtFace = 99; // Dirty E. Face
const kSymDirtFaceRight = 100; // Dirty E. Face
const kSymDirtFaceLeft = 101; // Dirty E. Face
const kSymButterfly = 102; // butterfly
const kSymGuard = 103; // guardian
const kSymDiamondExplode = 104; // diamond explosion
const kSymDiamondExplode2 = 105; // diamond explosion
const kSymSpaceExplode = 106; // space explosion
const kSymSpaceExplode2 = 107; // space explosion
const kSymAmoeba = 108; // amoeba
const kSymMagicWall = 109; // magic wall
const kSymEgg = 110; // monster egg
const kSymEggWiggle = 111; // egg wiggle
const kSymEggHatch = 112; // egg hatch
const kSymEggOpen = 113; // egg opening
const kSymWall = 120; // wall
const kSymDiamond = 121; // diamond
const kSymRock = 122; // rock
const kAgeWiggle = 50; // time till egg wiggles
const kAgeCrack = 58; // time till egg cracks
const kAgeHatch = 61;
// status flags bits
const kMoved = 128; // Status value when moved
const kUnmoved = 127;
const kFall = 64; // added to status when falling
const kUnFall = 191; // Status value when FALLING
const kEggTime = 63;
const kMoveBits = 3;
// input bits
const kUpBit = 1;
const kDownBit = 2;
const kLeftBit = 4;
const kRightBit = 8;
const kFireBit = 16;
const kAmoebaGrowthRate = 2;
const kCWise = -1;
const kCCWise = 1;
const mapWidth = 80;
const mapHeight = 25;
const mapArea = mapWidth * mapHeight;
let amoebaGrowFlag = 0;
let amoebaChangeSym = 0;
const numPlayers = 2;
// initial # of objects on screen
const InitAmoebas = 1; // amoeba
const InitButterflies = 5; // butterflies
const InitDiamonds = 10; // diamonds
const InitGuards = 3; // Guards
const InitRocks = 280; // rocks
const InitWalls = 10; // walls
const InitMWalls = 2; // magic walls.
let amoebaCount = 0;
const MaxAmoebas = 100;
const amoebaMorph = kSymEgg; // what the amoeba changes into if it grows to MaxAmoebas
let magicFlag = false;
let magicTime = 250;
const explosionStack = [];
const players = [];
const kUp = 0;
//const kRight = 1;
const kDown = 2;
const kLeft = 3;
const directionMapOffset = []; // offset to map pos in direction
const symbolToCharMap = new Map([
[kSymSpace, ' '], // space
[kSymBorder, '🟪'], // border
[kSymDirt, '🟫'], // dirt
[kSymDirtFace, '🙂'], // Dirty E. Face
[kSymDirtFaceRight, '👉'], // Dirty E. Face
[kSymDirtFaceLeft, '👈'], // Dirty E. Face
[kSymButterfly, '🦋'], // butterfly
[kSymGuard, '👾'], // guardian
[kSymDiamondExplode, '🔥'], // diamond explosion
[kSymDiamondExplode2, '💥'], // diamond explosion
[kSymSpaceExplode, '🌩'], // space explosion
[kSymSpaceExplode2, '💨'], // space explosion
[kSymAmoeba, '🦠'], // amoeba
[kSymMagicWall, '🏧'], // magic wall
[kSymEgg, '🥚'], // monster egg
[kSymEggWiggle, '🍆'], // egg wiggle
[kSymEggHatch, '🐣'], // egg hatch
[kSymEggOpen, '🥥'], // egg opening
[kSymWall, '⬜️'], // wall
[kSymDiamond, '💎'], // diamond
[kSymRock, '🌑'], // rock 🌑🌰🧅 // these are not available on Windows 10 -> 🪨
]);
const kCharPostMagicWall = kSymWall;
const magicWallAnim = [
'🟥',
'🟧',
'🟨',
'🟩',
'🟦',
'🟪',
];
function random(max) {
return Math.random() * max | 0;
}
function place(sym, stat, rep, many) {
let count = 0;
while (count < many) {
const r = random(mapHeight - 1) + 1;
const c = random(mapWidth - 1) + 1;
const pos = r * mapWidth + c;
if (map[pos] === kSymDirt) {
count++;
map[pos] = sym;
if (map[pos + 1] === kSymDirt) {
map[pos + 1] = rep;
}
if (map[pos + mapWidth + 1] === kSymDirt) {
map[pos + mapWidth + 1] = rep;
}
if (map[pos + mapWidth] === kSymDirt) {
map [pos + mapWidth] = rep;
}
}
}
}
function initWorld() {
map = new Uint8Array(mapArea);
mapFlags = new Uint8Array(mapArea);
map.fill(kSymDirt);
for (let i = 0; i < mapWidth; i++) {
map[i] = kSymBorder;
const pos = mapArea - 1 - i;
map[pos] = kSymBorder;
}
for (let i = 0; i < mapHeight; i++) {
let pos = i * mapWidth;
map[pos] = kSymBorder;
pos += mapWidth - 1;
map[pos] = kSymBorder;
}
place(kSymDiamond, 0, kSymDirt, InitDiamonds);
place(kSymWall, 0, kSymDirt, InitWalls);
place(kSymRock, 0, kSymDirt, InitRocks);
place(kSymGuard, kUp, kSymSpace, InitGuards);
place(kSymButterfly, kDown, kSymSpace, InitButterflies);
place(kSymAmoeba, 0, kSymDirt, InitAmoebas);
place(kSymMagicWall, 0, kSymDirt, InitMWalls);
//
// Place the players in the upper left and upper right
//
const playerStartPositions = [
mapWidth + 1,
mapWidth * 2 - 2,
];
//
// Draw and init both players
//
for (let i = 0; i < numPlayers; i++) {
const pos = playerStartPositions[i];
players.push({
pos,
dead: false,
score: 0,
pushTurns: 0, // # of turns rocks have been pushed
pushDelay: 0, // Rock Delay, number of times rock must be pushed.
});
map[pos] = kSymDirtFace;
}
}
function explode() {
while (explosionStack.length > 0) {
const explosion = explosionStack.pop();
const sym = explosion.sym;
let pos = explosion.pos;
for (let y = 0; y < 3; y++) {
for (let i = pos; i <= pos + 2; i++) {
if (map[i] !== kSymBorder) {
map[i] = sym;
}
}
pos += mapWidth;
}
}
}
function addExplosion(sym, pos) {
explosionStack.push({sym: sym === kSymButterfly ? kSymDiamondExplode : kSymSpaceExplode, pos});
}
function doAmoeba(pos) {
amoebaCount++;
if (amoebaChangeSym === 0) {
let dir = random(256) & kMoveBits;
const oldDir = dir;
do {
const newPos = pos + directionMapOffset[dir];
if (map[newPos] === kSymSpace ||
map[newPos] === kSymDirt) {
amoebaGrowFlag = true;
if (random(256) < kAmoebaGrowthRate) {
mapFlags[newPos] |= kMoved;
if (dir === kUp || dir === kLeft) {
mapFlags[newPos] &= kUnmoved;
}
map[newPos] = kSymAmoeba;
return;
}
}
dir = (dir + 1) & kMoveBits;
} while (dir !== oldDir);
} else {
map[pos] = amoebaChangeSym;
mapFlags[pos] = 0;
}
}
function doMineral(pos, minSym) {
const leftDownOffset = mapWidth - 1;
const rightDownOffset = mapWidth + 1;
const leftDownSym = map[pos + leftDownOffset];
const downSym = map[pos + mapWidth];
const rightDownSym = map[pos + rightDownOffset];
const leftSym = map[pos - 1];
const rightSym = map[pos + 1];
if (downSym >= kSymMagicWall || downSym === kSymSpace) {
if (downSym === kSymSpace) {
map[pos] = kSymSpace;
const newPos = pos + mapWidth;
map[newPos] = minSym;
mapFlags[newPos] = mapFlags[pos] | kFall | kMoved;
} else if ((mapFlags[pos] & kFall) && downSym === kSymMagicWall) {
let sym = kSymSpace;
if (!magicFlag) {
magicFlag = true;
}
const newPos = pos + mapWidth * 2;
if (magicTime && map[newPos] === kSymSpace) {
switch (minSym) {
case kSymEgg: sym = kSymGuard; break;
case kSymDiamond: sym = kSymRock; break;
case kSymRock: sym = kSymDiamond; break;
}
}
map[pos] = kSymSpace;
if (sym !== kSymSpace) {
map[newPos] = sym;
mapFlags[newPos] = mapFlags[pos] | kFall | kMoved;
}
} else {
if (leftDownSym === kSymSpace && leftSym === kSymSpace) {
map[pos] = kSymSpace;
const newPos = pos - 1;
map[newPos] = minSym;
mapFlags[newPos] = mapFlags[pos] | kFall;
} else if (rightDownSym === kSymSpace && rightSym === kSymSpace) {
map[pos] = kSymSpace;
const newPos = pos + 1;
map[newPos] = minSym;
mapFlags[newPos] = mapFlags[pos] | kFall | kMoved;
} else {
mapFlags[pos] &= kUnFall;
}
}
} else if ((mapFlags[pos] & kFall) && downSym >= kSymDirtFace && downSym <= kSymGuard) {
addExplosion(downSym, pos - 1);
} else {
mapFlags[pos] &= kUnFall;
}
}
function doEnemy(pos, sym, searchDirection) {
const scan = -searchDirection;
let dir = (mapFlags[pos] + searchDirection) & kMoveBits;
for (let i = 0; i < 2; i++) {
const newPos = pos + directionMapOffset[dir];
if (map[newPos] === kSymSpace) {
map[pos] = kSymSpace;
mapFlags[newPos] = dir | kMoved;
if (dir === kUp || dir === kLeft) {
mapFlags[newPos] &= kUnmoved;
}
map[newPos] = sym;
return;
} else if ((map[newPos] === kSymDirtFace ||
map[newPos] === kSymDirtFaceRight ||
map[newPos] === kSymDirtFaceLeft) ||
map[newPos] === kSymAmoeba ||
((mapFlags[newPos] & kFall) && dir === 0)) {
addExplosion(sym, pos - (mapWidth + 1));
return;
}
dir = (dir + scan) & kMoveBits;
}
mapFlags[pos] = dir;
}
function makeDoEnemyFn(searchDirection) {
return function(pos, sym) {
doEnemy(pos, sym, searchDirection);
};
}
function doEgg(pos) {
if (!(mapFlags[pos] & kFall)) {
mapFlags[pos] += 1;
}
const age = mapFlags[pos] & kEggTime;
if (age === kAgeWiggle) {
map[pos] = kSymEggWiggle;
} else if (age === kAgeCrack) {
map[pos] = kSymEggHatch;
} else if (age >= kAgeHatch) {
map[pos] = kSymButterfly;
}
const sym = map[pos];
if (sym !== kSymButterfly) {
doMineral(pos, sym);
}
}
function doExplode(pos) {
map[pos] += 1;
}
function doDiamondExplode(pos) {
map[pos] = kSymEgg;
}
function doSpaceExplode(pos) {
map[pos] = kSymSpace;
}
const tileFnMap = new Map([
[ kSymRock, doMineral ],
[ kSymDiamond, doMineral ],
[ kSymGuard, makeDoEnemyFn(kCCWise) ],
[ kSymButterfly, makeDoEnemyFn(kCWise) ],
[ kSymEgg, doEgg ],
[ kSymEggWiggle, doEgg ],
[ kSymEggHatch, doEgg ],
[ kSymEggOpen, doEgg ],
[ kSymAmoeba, doAmoeba ],
[ kSymDiamondExplode, doExplode ],
[ kSymSpaceExplode, doExplode ],
[ kSymDiamondExplode2, doDiamondExplode ],
[ kSymSpaceExplode2, doSpaceExplode ],
]);
function nextGen() {
amoebaCount = 0;
amoebaGrowFlag = false;
for (let si = 0; si < map.length; ++si) {
const flags = mapFlags[si];
if (flags & kMoved) {
mapFlags[si] &= kUnmoved;
} else {
const sym = map[si];
const fn = tileFnMap.get(sym);
if (fn) {
fn(si, sym);
}
}
}
if (!amoebaGrowFlag) {
amoebaChangeSym = kSymDiamond;
} else if (amoebaCount >= MaxAmoebas) {
amoebaChangeSym = amoebaMorph;
}
}
function addScore(points, playerNdx) {
// TODO: add some effect
players[playerNdx].score += points;
}
function dirtFace(playerNdx) {
const player = players[playerNdx];
const input = player.input;
let dirtFacePos = player.pos;
let newOffset = 0;
let dfSym = kSymDirtFaceRight;
if (input & kRightBit) {
newOffset = 1; dfSym = kSymDirtFaceRight;
}
if (input & kLeftBit) {
newOffset = -1; dfSym = kSymDirtFaceLeft;
}
if (input & kDownBit) {
newOffset = mapWidth;
}
if (input & kUpBit) {
newOffset = -mapWidth;
}
map[dirtFacePos] = dfSym;
if (input === 0) { // nothing pressed
map[dirtFacePos] = kSymDirtFace;
}
const newPos = dirtFacePos + newOffset; // new position
const c = map[newPos]; // Chr at new position
if (c === kSymDiamond) {
addScore(100, playerNdx);
}
if (c <= kSymEgg && c >= kSymEggOpen) {
addScore(10, playerNdx);
}
if (c === kSymDirt) {
addScore(1, playerNdx);
}
if (input & kFireBit) { // Fire Button, should be using better routines.
if (c === kSymDirt || c === kSymDiamond || (c >= kSymEgg && c <= kSymEggHatch)) {
map[newPos] = kSymSpace;
}
} else if (c === kSymDirt || c === kSymSpace || c === kSymDiamond || (c >= kSymEgg && c <= kSymEggHatch)) {
// move Dirt Face
map[dirtFacePos] = kSymSpace;
dirtFacePos = newPos;
map[dirtFacePos] = dfSym;
} else if (map[newPos] === kSymRock && (newOffset !== -mapWidth)) {
// push rocks
if (player.pushDelay === newOffset) {
player.pushTurns--;
if (player.pushTurns === 0) {
// move rock
let q = newPos;
do {
q += newOffset;
if (map[q - mapWidth] === kSymRock) {
q = 0;
}
} while (map[q] === kSymRock && q !== 0);
if (q !== 0 && map[q] === kSymSpace) {
map[dirtFacePos] = kSymSpace;
dirtFacePos = newPos;
map[dirtFacePos] = dfSym;
map[q] = kSymRock;
}
player.pushDelay = 0;
}
} else { // start pushing rocks
player.pushTurns = 0;
let q = newPos;
do {
q += newOffset;
player.pushTurns++;
} while (map[q] === kSymRock && map[q - mapWidth] !== kSymRock);
if (map[q] !== kSymSpace) {
player.pushDelay = 0; // can't push
} else {
player.pushDelay = newOffset; // can push
}
}
}
player.pos = dirtFacePos;
}
function initGame() {
explosionStack.length = 0; // init explosion stack
magicTime = 400;
magicFlag = false;
directionMapOffset[0] = -mapWidth;
directionMapOffset[1] = 1;
directionMapOffset[2] = mapWidth;
directionMapOffset[3] = -1;
}
initGame();
initWorld();
const keyState = new Map();
window.addEventListener('keydown', e => {
// console.log(e.code);
keyState.set(e.code, true);
});
window.addEventListener('keyup', e => {
keyState.set(e.code, false);
});
const ctx = document.querySelector('#playField').getContext('2d');
function draw() {
ctx.canvas.width = ctx.canvas.clientWidth * devicePixelRatio;
ctx.canvas.height = ctx.canvas.clientHeight * devicePixelRatio;
ctx.scale(devicePixelRatio, devicePixelRatio);
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.font = '16px monospace';
const tileSize = 16;
const width = mapWidth * tileSize;
const height = (mapHeight + numPlayers) * tileSize;
ctx.save();
ctx.translate((ctx.canvas.clientWidth - width) / 2 | 0 + 0.5, (ctx.canvas.clientHeight - height) / 2 | 0 + 0.5);
for (let y = 0; y < mapHeight; ++y) {
for (let x = 0; x < mapWidth; ++x) {
const xx = x * tileSize;
const yy = y * tileSize + tileSize;
const char = symbolToCharMap.get(map[y * mapWidth + x]) || '-';
ctx.fillText(char, xx, yy);
}
}
{
const y = mapHeight * tileSize + tileSize;
for (let i = 0; i < numPlayers; ++i) {
const player = players[i];
ctx.fillStyle = player.dead ? 'red' : 'white';
ctx.fillText(`Player ${i + 1}: ${player.score} ${player.dead ? '💀' : ''}`, 10, y + i * 16);
}
}
ctx.restore();
}
const frameRate = 1 / 10;
let then = 0;
let delay = 0;
function process(now) {
now *= 0.001;
const deltaTime = Math.min(now - then, 0.1);
then = now;
delay -= deltaTime;
while (delay <= 0) {
delay += frameRate;
players[0].input =
(keyState.get('KeyW') ? kUpBit : 0) |
(keyState.get('KeyS') ? kDownBit : 0) |
(keyState.get('KeyA') ? kLeftBit : 0) |
(keyState.get('KeyD') ? kRightBit : 0) |
(keyState.get('ShiftLeft') ? kFireBit : 0);
players[1].input =
(keyState.get('ArrowUp') ? kUpBit : 0) |
(keyState.get('ArrowDown') ? kDownBit : 0) |
(keyState.get('ArrowLeft') ? kLeftBit : 0) |
(keyState.get('ArrowRight') ? kRightBit : 0) |
(keyState.get('ShiftRight') ? kFireBit : 0);
nextGen();
explode();
if (magicFlag & magicTime > 0) {
--magicTime;
symbolToCharMap.set(
kSymMagicWall,
magicTime
? magicWallAnim[magicTime % magicWallAnim.length]
: kCharPostMagicWall);
}
for (let i = 0; i < numPlayers; i++) {
const player = players[i];
const newPos = player.pos;
if (map[newPos] >= kSymDirtFace &&
map[newPos] <= kSymDirtFaceLeft &&
player.dead === false) {
dirtFace(i);
} else {
player.dead = true;
}
}
draw();
}
requestAnimationFrame(process);
}
requestAnimationFrame(process);