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Hi,
I love your framework (ecsrx) so much and i think ecsrx.schmup will be a great demo for using of ecsrx.
For now, code compiles without error but nothing show on screen.
Please make it the complete demo, thank so much!!!!
The text was updated successfully, but these errors were encountered:
oh hey, yeah this just started as a quick mock up, unfortunately I have been busy with other stuff so this is in no where near ready for public consumption, by all means look over the code but I will look at getting it finished when I get some spare time.
I think I just got as far as putting a ship on and letting it fire, it is only about 25% complete I think.
Hi! I see, and thank so much for spending time on this project!
It is awesome if you have time to completed it.
And for the enemy and game logic, I would recommend that we will have architect like this:
Each Level (A single mission) - > Have Many Waves (wave 1 for easy enemies, wave 2 for harder enemies ...) - > Each wave have many turns (turn is how enemy flight into scene, think of a path or a waypoint ) - > each turn have many enemies (move using the same path ) - > each enemy have many actions (for example follow by path, fire, follow player ship)
That all I need to start coding a shmup game using ecsrx !
Thank so much!
Hi,
I love your framework (ecsrx) so much and i think ecsrx.schmup will be a great demo for using of ecsrx.
For now, code compiles without error but nothing show on screen.
Please make it the complete demo, thank so much!!!!
The text was updated successfully, but these errors were encountered: