-
Notifications
You must be signed in to change notification settings - Fork 2.3k
/
Copy pathManagedTexture.cpp
257 lines (226 loc) · 7.51 KB
/
ManagedTexture.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
#include <algorithm>
#include <cstring>
#include "Common/GPU/thin3d.h"
#include "ext/jpge/jpgd.h"
#include "Common/UI/View.h"
#include "Common/UI/Context.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Format/ZIMLoad.h"
#include "Common/Data/Format/PNGLoad.h"
#include "Common/Math/math_util.h"
#include "Common/Math/curves.h"
#include "Common/File/VFS/VFS.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Render/ManagedTexture.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/Thread/Waitable.h"
// TODO: It really feels like we should be able to simplify this.
class TextureLoadTask : public Task {
public:
TextureLoadTask(std::string_view filename, ImageFileType type, bool generateMips, TempImage *tempImage, ManagedTexture::LoadState *state, LimitedWaitable *waitable)
: filename_(filename), type_(type), generateMips_(generateMips), tempImage_(tempImage), state_(state), waitable_(waitable) {}
TaskType Type() const override { return TaskType::IO_BLOCKING; }
TaskPriority Priority() const override { return TaskPriority::NORMAL; }
void Run() override {
size_t fileSize;
uint8_t *buffer = g_VFS.ReadFile(filename_.c_str(), &fileSize);
if (!buffer) {
filename_.clear();
ERROR_LOG(IO, "Failed to read file '%s'", filename_.c_str());
*state_ = ManagedTexture::LoadState::FAILED;
return;
}
if (!tempImage_->LoadTextureLevels(buffer, fileSize, type_)) {
*state_ = ManagedTexture::LoadState::FAILED;
return;
}
delete[] buffer;
*state_ = ManagedTexture::LoadState::SUCCESS;
waitable_->Notify();
}
private:
LimitedWaitable *waitable_;
std::string filename_;
TempImage *tempImage_;
ImageFileType type_;
bool generateMips_;
ManagedTexture::LoadState *state_;
};
TempImage::~TempImage() {
// Make sure you haven't forgotten to call Free.
_dbg_assert_(levels[0] == nullptr);
}
static Draw::DataFormat ZimToT3DFormat(int zim) {
switch (zim) {
case ZIM_RGBA8888: return Draw::DataFormat::R8G8B8A8_UNORM;
default: return Draw::DataFormat::R8G8B8A8_UNORM;
}
}
static ImageFileType DetectImageFileType(const uint8_t *data, size_t size) {
if (size < 4) {
return ImageFileType::UNKNOWN;
}
if (!memcmp(data, "ZIMG", 4)) {
return ImageFileType::ZIM;
} else if (!memcmp(data, "\x89\x50\x4E\x47", 4)) {
return ImageFileType::PNG;
} else if (!memcmp(data, "\xff\xd8\xff\xe0", 4) || !memcmp(data, "\xff\xd8\xff\xe1", 4)) {
return ImageFileType::JPEG;
} else {
return ImageFileType::UNKNOWN;
}
}
bool TempImage::LoadTextureLevels(const uint8_t *data, size_t size, ImageFileType typeSuggestion) {
if (typeSuggestion == ImageFileType::DETECT) {
typeSuggestion = DetectImageFileType(data, size);
}
if (typeSuggestion == ImageFileType::UNKNOWN) {
ERROR_LOG(G3D, "File (size: %d) has unknown format", (int)size);
return false;
}
type = typeSuggestion;
numLevels = 0;
zimFlags = 0;
switch (typeSuggestion) {
case ImageFileType::ZIM:
numLevels = LoadZIMPtr((const uint8_t *)data, size, width, height, &zimFlags, levels);
fmt = ZimToT3DFormat(zimFlags & ZIM_FORMAT_MASK);
break;
case ImageFileType::PNG:
if (1 == pngLoadPtr((const unsigned char *)data, size, &width[0], &height[0], &levels[0])) {
numLevels = 1;
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
if (!levels[0]) {
ERROR_LOG(IO, "pngLoadPtr failed (input size = %d)", (int)size);
return false;
}
} else {
ERROR_LOG(IO, "PNG load failed");
return false;
}
break;
case ImageFileType::JPEG:
{
int actual_components = 0;
unsigned char *jpegBuf = jpgd::decompress_jpeg_image_from_memory(data, (int)size, &width[0], &height[0], &actual_components, 4);
if (jpegBuf) {
numLevels = 1;
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
levels[0] = (uint8_t *)jpegBuf;
}
break;
}
default:
ERROR_LOG(IO, "Unsupported image format %d", (int)type);
return false;
}
return numLevels > 0;
}
Draw::Texture *CreateTextureFromTempImage(Draw::DrawContext *draw, const TempImage &image, bool generateMips, const char *name) {
using namespace Draw;
_assert_(image.levels[0] != nullptr && image.width[0] > 0 && image.height[0] > 0);
int numLevels = image.numLevels;
if (numLevels < 0 || numLevels >= 16) {
ERROR_LOG(IO, "Invalid num_levels: %d. Falling back to one. Image: %dx%d", numLevels, image.width[0], image.height[0]);
numLevels = 1;
}
int potentialLevels = std::min(log2i(image.width[0]), log2i(image.height[0]));
TextureDesc desc{};
desc.type = TextureType::LINEAR2D;
desc.format = image.fmt;
desc.width = image.width[0];
desc.height = image.height[0];
desc.depth = 1;
desc.mipLevels = generateMips ? potentialLevels : image.numLevels;
desc.generateMips = generateMips && potentialLevels > image.numLevels;
desc.tag = name;
for (int i = 0; i < image.numLevels; i++) {
desc.initData.push_back(image.levels[i]);
}
return draw->CreateTexture(desc);
}
Draw::Texture *CreateTextureFromFileData(Draw::DrawContext *draw, const uint8_t *data, size_t dataSize, ImageFileType type, bool generateMips, const char *name) {
TempImage image;
if (!image.LoadTextureLevels(data, dataSize, type)) {
return nullptr;
}
Draw::Texture *texture = CreateTextureFromTempImage(draw, image, generateMips, name);
image.Free();
return texture;
}
Draw::Texture *CreateTextureFromFile(Draw::DrawContext *draw, const char *filename, ImageFileType type, bool generateMips) {
size_t fileSize;
uint8_t *buffer = g_VFS.ReadFile(filename, &fileSize);
if (!buffer) {
ERROR_LOG(IO, "Failed to read file '%s'", filename);
return nullptr;
}
Draw::Texture *texture = CreateTextureFromFileData(draw, buffer, fileSize, type, generateMips, filename);
delete[] buffer;
return texture;
}
Draw::Texture *ManagedTexture::GetTexture() {
if (texture_) {
return texture_;
} else if (state_ == LoadState::SUCCESS) {
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
taskWaitable_ = nullptr;
}
// Image load is done, texture creation is not.
texture_ = CreateTextureFromTempImage(draw_, pendingImage_, generateMips_, filename_.c_str());
if (!texture_) {
// Failed to create the texture for whatever reason, like dimensions. Don't retry next time.
state_ = LoadState::FAILED;
}
pendingImage_.Free();
}
return texture_;
}
ManagedTexture::ManagedTexture(Draw::DrawContext *draw, std::string_view filename, ImageFileType type, bool generateMips)
: draw_(draw), filename_(filename), type_(type), generateMips_(generateMips)
{
StartLoadTask();
}
ManagedTexture::~ManagedTexture() {
// Stop any pending loads.
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
pendingImage_.Free();
}
if (texture_)
texture_->Release();
}
void ManagedTexture::StartLoadTask() {
_dbg_assert_(!taskWaitable_);
taskWaitable_ = new LimitedWaitable();
g_threadManager.EnqueueTask(new TextureLoadTask(filename_, type_, generateMips_, &pendingImage_, &state_, taskWaitable_));
}
void ManagedTexture::DeviceLost() {
INFO_LOG(G3D, "ManagedTexture::DeviceLost(%s)", filename_.c_str());
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
pendingImage_.Free();
}
if (texture_)
texture_->Release();
texture_ = nullptr;
if (state_ == LoadState::SUCCESS) {
state_ = LoadState::PENDING;
}
}
void ManagedTexture::DeviceRestored(Draw::DrawContext *draw) {
INFO_LOG(G3D, "ManagedTexture::DeviceRestored(%s)", filename_.c_str());
draw_ = draw;
_dbg_assert_(!texture_);
if (texture_) {
ERROR_LOG(G3D, "ManagedTexture: Unexpected - texture already present: %s", filename_.c_str());
return;
}
if (state_ == LoadState::PENDING) {
// Kick off a new load task.
StartLoadTask();
}
}