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Copy file name to clipboardExpand all lines: GPU/Common/TextureCacheCommon.h
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@@ -438,16 +438,26 @@ class TextureCacheCommon {
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static CheckAlphaResult CheckCLUTAlpha(constuint8_t *pixelData, GEPaletteFormat clutFmt, int w);
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inline u32 QuickTexHash(TextureReplacer &replacer, u32 addr, int bufw, int w, int h, GETextureFormat format, const TexCacheEntry *entry)const {
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staticinline u32 QuickTexHash(TextureReplacer &replacer, u32 addr, int bufw, int w, int h, bool swizzled, GETextureFormat format, const TexCacheEntry *entry) {
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if (replacer.Enabled()) {
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return replacer.ComputeHash(addr, bufw, w, h, format, entry->maxSeenV);
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return replacer.ComputeHash(addr, bufw, w, h, swizzled, format, entry->maxSeenV);
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