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It seems there is an issue where a game called sceNetAdhocctlDisconnects multiple times, causing the AdhocServer to drop the connection (socket error 10053) when a game is trying to leave a group (Disconnect) when not in a group, ended loosing the connection to the AdhocServer instead of just leaving the group, thus unable to join another group (due to "busy" while waiting for Disconnect's reply from AdhocServer)
Based on the logs, the Adhocctl's State supposed to be 0 after Disconnected successfully, but for some reason it remains 1, thus triggering another "Disconnect" attempt.
The "busy" state should also be updated properly after receiving a reply from AdhocServer, so the next Adhocctl syscall can be used (ie. AdhocctlConnect in this case)
Pretty sure it worked fine on 1.11+ (localhost at least) just not 1.12.
I did see some videos of people playing this game recently (even online) : https://www.youtube.com/watch?v=v_WPYnFYGBE
Dunno the version though.
EDIT: looks like they are using the adhocserver.exe to host the game so I guess it works with it.
Game or games this happens in
ULUS10139 Tekken Dark Resurrection
What area of the game / PPSSPP
It seems there is an issue where a game called sceNetAdhocctlDisconnects multiple times, causing the AdhocServer to drop the connection (socket error 10053) when a game is trying to leave a group (Disconnect) when not in a group, ended loosing the connection to the AdhocServer instead of just leaving the group, thus unable to join another group (due to "busy" while waiting for Disconnect's reply from AdhocServer)

Based on the logs, the Adhocctl's State supposed to be 0 after Disconnected successfully, but for some reason it remains 1, thus triggering another "Disconnect" attempt.
The "busy" state should also be updated properly after receiving a reply from AdhocServer, so the next Adhocctl syscall can be used (ie. AdhocctlConnect in this case)
What should happen
Should disconnect/leave a group properly.
Logs
No response
Platform
All
Mobile phone model or graphics card
Intel UHD Graphics 620 + Nvidia Geforce MX150 (default for PPSSPP)
PPSSPP version affected
1.12.x or might be even much older version
Last working version
Not sure, i just noticed it recently
Graphics backend (3D API)
Direct3D 11
Checklist
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