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[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server. #16089

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Merged
merged 1 commit into from
Oct 11, 2022

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anr2me
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@anr2me anr2me commented Sep 23, 2022

This fixes the assertion where current thread getting nullptr when playing Cars (ULUS10073) over public adhoc server.
image

PS: It's strange that i can only reproduce this when using public adhoc server, localhost and VPN didn't have this issue according to @mojojojodojo , so it might be affected by the latency between 1P -> AdhocServer -> 2P, since localhost and VPN use built-in AdhocServer that have minimum latency on one of them (eg. similar to 1P -> 2P), compared to a distant public AdhocServer.

@anr2me anr2me added this to the v1.14.0 milestone Sep 23, 2022
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sum2012 commented Oct 11, 2022

@hrydgard how about this pr ?

@hrydgard hrydgard merged commit 44f61c0 into hrydgard:master Oct 11, 2022
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Sorry, forgot about it somehow!

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3 participants