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Should handle failures to allocate PSP memory space more gracefully #16712

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hrydgard opened this issue Jan 3, 2023 · 0 comments · Fixed by #16797
Closed

Should handle failures to allocate PSP memory space more gracefully #16712

hrydgard opened this issue Jan 3, 2023 · 0 comments · Fixed by #16797
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@hrydgard
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hrydgard commented Jan 3, 2023

One of the easy cases are the Find4GBBase call, as mentioned in #16601 (comment) - we do that on game startup and should be able to handle failures of that gracefully.

Many of the remaining crashes are OOMs, which we could handle more gracefully in a bunch of places, although will never be a good user experience and some cases are not really practical to catch.

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