GPU: Correct depth clip/cull for zero scale #17055
Merged
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Fixes #16992. We had -INF and other problems in the clip distance and cull distance formulas, because zero depth scale was factored in.
This essentially disables depth culling when depth viewport scale is set to zero, which might technically be wrong. That said, I've seen very few games set the scale to zero and I don't want to add more uniforms and matrix multiplies to get the original depth. Software is accurate here.
-[Unknown]