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Partially implement sceAudiocodec #20199

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Merged
merged 5 commits into from
Apr 2, 2025
Merged

Partially implement sceAudiocodec #20199

merged 5 commits into from
Apr 2, 2025

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hrydgard
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@hrydgard hrydgard commented Apr 2, 2025

Followup to #20196

This implementation is buggy and incomplete, but lets a few games (including GTA: VCS, but it's unstable) work a bit and play Atrac3+ audio with our HLE sceAtrac implementation disabled - instead an sceAtrac implementation shipped on disc is loaded and used, which talks to sceAudiocodec to do the actual work.

This is not really generally usable since a lot of games load sceAtrac from firmware using sceUtilityLoadModule, so there's no code for us to load. But it's an interesting experiment, and this might become useful later for sceMpeg emulation purposes.

Also removes the Code Lyoko hack, no longer needed.

@hrydgard hrydgard added the Atrac3+ Issue involves sceAtrac features. label Apr 2, 2025
@hrydgard hrydgard added this to the v1.19.0 milestone Apr 2, 2025
@hrydgard hrydgard merged commit ac69167 into master Apr 2, 2025
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@hrydgard hrydgard deleted the audiocodec-impl branch April 2, 2025 16:00
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