Skip to content

The frame rate of the game Activision Hits Remixed drops to approximately 20 fps when viewing any manual #20287

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
5 tasks done
Jack54guythecoder opened this issue Apr 23, 2025 · 9 comments

Comments

@Jack54guythecoder
Copy link

Game or games this happens in

Activision Hits Remixed

What area of the game / PPSSPP

It happens on EVERY MANUAL.

Image

What should happen

It should work fine

Logs

No response

Platform

Android

Mobile device model or graphics card (GPU)

Release CPU: GenuineIntel ABI: x86-64 OS: Microsoft Windows 10 (x64) 10.0.19041 Page Size: 4096 bytes RW/RX exclusive: No 3D API: Vulkan API version: 1.3.0 Device API version: 1.3.275 Vendor: Intel VendorString: Intel(R) Iris(R) Xe Graphics Driver: 0.405.1237 (001954d5) Depth buffer format: D24_S8 Refresh rate: 60.00 Hz

PPSSPP version affected

v1.18.1-1769-gc1eb5882ac

Last working version

No response

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.
@anr2me
Copy link
Collaborator

anr2me commented Apr 23, 2025

Only happened on Vulkan or other graphics backend too?

@Jack54guythecoder
Copy link
Author

On other backends, it acts strange:

OpenGL: THE WHOLE GAME comes to a crawl at 30/60

Image

D3D9: The Manuals works, but only under certain pages, it seems like it doesnt like when theres pictures around, for some reason
D3D11: Havent tried

Also, on a related note to this game, it also displays this message, even tho theres enough space, but if i were to hit back, then i can save, weird.

Image

@Panderner
Copy link
Contributor

Panderner commented Apr 24, 2025

Tested Backends on my PC using I3-12100F and GTX 1660 Super at 4x resolution:

OpenGL:

Image

Direct3D 9:

Image

Direct3D 11:

Image

Vulkan:

Image

For some reason Software mode drops down to below 10 FPS:

Image

@Panderner
Copy link
Contributor

GE dump here:

ULUS10186_0001.zip

@anr2me
Copy link
Collaborator

anr2me commented Apr 24, 2025

Based on the frame dump (which also suffered this FPS issue), the Kernel-stuff seems to be big (30~36ms) for a 60 FPS game.

Image

@hrydgard
Copy link
Owner

hrydgard commented Apr 24, 2025

You can't really reliably use frame dumps for profiling, other than the GPU side - although, that is strangely slow indeed, and does hint that something is off..

@Panderner
Copy link
Contributor

Panderner commented Apr 25, 2025

There is a not enough storage bug if the Memory Stick size is 4GB and higher, Reducing the Memory Stick size to 3GB or lower to fix this.

@Jack54guythecoder
Copy link
Author

There is a not enough storage bug if the Memory Stick size is 4GB and higher, Reducing the Memory Stick size to 3GB or lower to fix this.

I have already said this a couple of texts before

@anr2me
Copy link
Collaborator

anr2me commented Apr 26, 2025

I have already said this a couple of texts before

You only reported that there is storage bug, which is hard to tell what was the reason, while @Panderner provides additional information, which can be a clue to fix the issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants