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Docstring is contradicted by behavior of the emulated DirectX backend on Steam Deck
My current "fix."
if (!SDL_WindowSupportsGPUSwapchainComposition(gpu.device, gpu.window, SDL_GPU_SWAPCHAINCOMPOSITION_SDR)) {
append_to_log("Cannot do anything to vsync, probably running on steam deck?");
return;
}
Am I reading this wrong and does the docstring mean that setting both at the same time is always supported?
I set the present mode on Steam Deck approximately the following way.
From documentation:
Which is why I only check present mode, which returns OK.
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