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[16-bit Multiplayer]: Transfers contain repeated slave data #3421

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afska opened this issue Feb 18, 2025 · 0 comments
Open

[16-bit Multiplayer]: Transfers contain repeated slave data #3421

afska opened this issue Feb 18, 2025 · 0 comments

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@afska
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afska commented Feb 18, 2025

LinkRawCable_demo-v7.zip

When using this ROM, slave data is never repeated on hardware (REG_SIOMULTI1 returns 0xFFFF)

hardware.mp4

On mGBA's development version (0.11-8709-f108dd801) and old stable versions too, player 0 gets the latest value sent by player 1 every time it sends.

mgbadev.mp4

I'm not sure if this is a limitation of the current system but since I faced some bugs related to this, I thought it'd be a good thing to report it!

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