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This repository was archived by the owner on Jul 1, 2024. It is now read-only.
First off, thanks for the amazing work. I have begun a PhD looking into acoustics and VR in the cultural heritage sector, and am very keen on utilising PA and Wwise for some perceptual user testing of experiences.
I have follwed the installation instructions and have gotten PA working brilliantly with Unreal's Audio engine, but am at a loss with getting it properly integrated with Wwise. First, I'm wondering if a hybrid solution with Wwise's newer Spatial Audio features is at all possibl/viable, and secondly, in reference to the final step of posting an AkEvent. This image seems to be out dated, more specifically steps [2] and [4].
I can see no such setting on the AcousticsAudio component, only a Sound setting in relation to Unreal's audio system. Has the process changed and the documentation not been updated, or have I simply missed something?
Thanks again and atb,
Reiss
p.s There is also mention of changing reverb solution at runtime, as well as swapping out ace files. Is there anywhere with more detailed information on achieving this?
The text was updated successfully, but these errors were encountered:
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Hi,
First off, thanks for the amazing work. I have begun a PhD looking into acoustics and VR in the cultural heritage sector, and am very keen on utilising PA and Wwise for some perceptual user testing of experiences.
I have follwed the installation instructions and have gotten PA working brilliantly with Unreal's Audio engine, but am at a loss with getting it properly integrated with Wwise. First, I'm wondering if a hybrid solution with Wwise's newer Spatial Audio features is at all possibl/viable, and secondly, in reference to the final step of posting an AkEvent. This image seems to be out dated, more specifically steps [2] and [4].
I can see no such setting on the AcousticsAudio component, only a Sound setting in relation to Unreal's audio system. Has the process changed and the documentation not been updated, or have I simply missed something?
Thanks again and atb,
Reiss
p.s There is also mention of changing reverb solution at runtime, as well as swapping out ace files. Is there anywhere with more detailed information on achieving this?
The text was updated successfully, but these errors were encountered: