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Basic Concepts

Starling might be a compact framework, but it still boasts a significant number of packages and classes. It is built around several basic concepts that are designed to complement and extend each other. Together, they provide you with a set of tools that empower you to create any application you can imagine.

Display Programming

Every object that is rendered on the screen is a display object, organized in the display list.

Textures & Images

To bring pixels, forms and colors to the screen, you will learn to use the Texture and Image classes.

Dynamic Text

Rendering of dynamic text is a basic task in almost every application.

Event Handling

Communication is key! Your display objects need to talk to each other, and they can do that via Starling’s powerful event system.

Animation

Bring some motion into the picture! There are different strategies to animate your display objects.

Asset Management

Learn how to load and organize all kinds of assets, like textures and sounds.

Special Effects

Effects and filters that will make your graphics stand out.

Utilities

A number of helpers to make your life easier.

We’ve got a lot of ground to cover, so, in the words of Super Mario: "Let’s-a go!"