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documents/building-linux.md

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@@ -99,7 +99,7 @@ Open `cmake-gui` and specify the source code and build directories. If you clone
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Click on Configure, select "Unix Makefiles", select "Specify native compilers", click Next and choose `clang` and `clang++` as the C and CXX compilers. Usually they are located in `/bin/clang` and `/bin/clang++`. Click on Finish and let it configure the project.
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Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do steps 2 and 3 of Option 1.
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Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do step 2 of Option 1.
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#### Option 3: Visual Studio Code
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@@ -131,4 +131,4 @@ If you want to debug it, change the build type under Project Status > Configure
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Don't forget to change the launch target for both options to the shadPS4 executable inside shadPS4/build:
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![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)
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![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)

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