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(Bloodborne) one tree type won't render in Forbidden Woods #1314
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@IAmBatby seems to be on the map Byrgenwerth (m32), mappieces 'm_000157' and ''m_00151)'. The one common denominator I think I have seen across all these meshes so far is the material 'N:\SPRJ\data\Material\mtd\map\M[ARSN]_l_blend.mtd'. Maybe all mappieces that use that material right now just won't render? |
This issue seems to be related with tessellation's implementation. Once frodo finishes his work and creates a PR this ticket should be retested. |
Yes, I can confirm these trees are rendered now w/ the tesselation branch |
Tess is merged. I'm closing this one |
Still opened 😅 |
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In Bloodborne, there's one tree type that won't render. It seems to be mappiece 'm_009001' from map 'm27' (Forbidden Woods).
You can see it here in a Souls editor Smithbox.
This might be a material/blending issue.
The material MTD types are as follows in case it helps:
Material 17 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l.mtd
Material 20 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l.mtd
foliage - N:\SPRJ\data\Material\mtd\map\m27_00\m27_tree_grass[A]_l_e.mtd
Material 25 - N:\SPRJ\data\Material\mtd\map\M[ARSN]_l_blend.mtd
How it looks like ingame - the tree is not being rendered so this little lamp is suspended in mid-air -
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