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[GAME BUG]: Apple M4 Pro - CUSA03173 Bloodborne - Visual artifacts on textures #2126
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This is a complete report, thanks you I will add it to the Bloodborne Aggregate issue |
Can you re-upload the log after turning on Vulkan Validation Layer in the emulator? 2024-12-12.00-49-27.mp4I think it's related to vulkan |
As far as I can tell, the Mac issue reported here is fixed by b879dd5 |
I've just updated to latest main and can confirm these issues have been solved. @hgh32 here are the logs if you're still interested, I've enabled the Vulkan Validation Layer as you requested: |
This did not fix the graphics issues on Intel GPUs |
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Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
Several graphical issues can be seen on Bloodborne when played on an Apple's M3 or M4 series chip. Most of them seem related to hair, grass or lightning.
Reproduction Steps
Blue lightning when approaching some fires
https://github.com/user-attachments/assets/4165de62-f04b-499d-adc8-b8f3c2445a85
Random flash bangs and red lights flashing on some textures
https://github.com/user-attachments/assets/6a07abcc-ce5f-44b8-89e9-c2fb8d5dac03
Rainbow lights may occur SEIZURE WARNING
https://github.com/user-attachments/assets/b1c2f69b-86ca-47a2-bc11-3b234e47a86b
Blue grass (due to lightning?)
https://github.com/user-attachments/assets/9784cb70-763a-4c92-b667-dd011e3b5cc1
Sometimes after dying/teleporting, you can experience something similar to the vertex explosion issue
https://github.com/user-attachments/assets/5058fbef-1828-453e-909a-6e97ef72910b
Rainbow grass on the entrance to Hemwick area

Possible issues related to hair textures.
Enemies with beard, dogs and beasts have this pink color over the hair.
https://github.com/user-attachments/assets/92e9e7e5-fd9c-47cc-87b5-9234618103e9
Specify OS Version
MacOS 15.3
CPU
Apple M4 Pro
GPU
Apple M4 Pro
Amount of RAM in GB
24gB RAM shared with CPU/GPU
Amount of VRAM in GB
24gB RAM shared with CPU/GPU
Log File
Central Yharnam gameplay log session:
shad_log.txt
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