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Bloodborne with amd gpu crashing (CUSA03173) #467

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Closed
ChronoRPG opened this issue Aug 18, 2024 · 23 comments
Closed

Bloodborne with amd gpu crashing (CUSA03173) #467

ChronoRPG opened this issue Aug 18, 2024 · 23 comments

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@ChronoRPG
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crash on bloodbrone when i starting the game, after of chose the character

shad_log.txt

My pc specification

CPU: Ryzen 9 5900X
Ram: 32Gb 3200Mhz
GPU AMD RX 6700 XT

@TarnishedX
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Seems alot of us with AMD have issues ..

@Bedmar
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Bedmar commented Aug 18, 2024

Agreed, my 5700 XT doesn't want to run Bloodborne at all

@yaya54840
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Hi
I add my case
log de Bloodborne with patch 60fps

shad_log.zip
and my config

Capture d'écran 2024-08-19 074207

Capture d'écran 2024-08-19 074232

Vulkan Development Status:

  • Vulkan Layers Controlled by Vulkan Applications
  • Environment variables:
    • VULKAN_SDK: C:\VulkanSDK\1.3.290.0
    • VK_LOCAL: C:\Users\yaya7\VulkanSDK
  • Vulkan Loader version: 1.3.261
    • VK_LOADER_DEBUG=error,warn,info,debug,layer,implem
  • User-Defined Layers locations:
    • VK_LAYER_PATH variable: None
    • Per-configuration paths: None
    • VK_ADD_LAYER_PATH variable: None
  • vk_layer_settings.txt uses the default platform path:
    C:\Users\yaya7\AppData\Local\LunarG\vkconfig\override
  • Available Layers:
    • VK_LAYER_AMD_switchable_graphics
    • VK_LAYER_VALVE_steam_overlay
    • VK_LAYER_VALVE_steam_fossilize
    • VK_LAYER_LUNARG_api_dump
    • VK_LAYER_LUNARG_gfxreconstruct
    • VK_LAYER_KHRONOS_synchronization2
    • VK_LAYER_KHRONOS_validation
    • VK_LAYER_LUNARG_monitor
    • VK_LAYER_LUNARG_screenshot
    • VK_LAYER_KHRONOS_profiles
    • VK_LAYER_KHRONOS_shader_object
    • VK_LAYER_LUNARG_crash_diagnostic (ALPHA)
  • Physical Devices:
    • AMD Radeon RX 7800 XT with Vulkan 1.3.280
      • deviceUUID: 00000000110000000000000000000000
      • driverUUID: 414D442D57494E2D4452560000000000

@HermitsA
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HermitsA commented Aug 19, 2024

I would like to add to this, exact same errors as seen above.

GPU:RX 6700xt, VK 1.3.280
CPU: ryzen 5 7600
RAM: 32 Gb 6000mhz

@vookhan
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vookhan commented Aug 19, 2024

I get a driver timeout upon loading completion.

image

shad_log.txt

CPU: 7800X3D
GPU: 7900 XT
RAM: 32 Gb 6000 Mhz

@Ex0312
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Ex0312 commented Aug 20, 2024

Crashing after the first cinematic intro after the character creation.
image

shad_log.txt

CPU: ryzen 5 5500
GPU: RX 6600
RAM: 32GB 3200Mhz

@cowhour
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cowhour commented Aug 22, 2024

+1, crashing after character creation.

GPU: 7900xtx
RAM: 32gig
CPU: 7800 X3D

@HermitsA
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I have found a somewhat working fix, credits to @conker on the Discord for leading me there.

It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.

This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html

@srcamarda
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I have found a somewhat working fix, credits to @conker on the Discord for leading me there.

It seems that using the AFMF 2 drivers from the Amd.com website lets you enter into a new save file and load iosefkas clinic, altough you are invulnerable and cannot enter hunters dream.

This is the driver i and Conker used. You can see screenshots in #showcase-bloodborne on the discord.

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-AFMF2-TECH-Preview.html

Just tried this but with no luck. I have a RX7800 XT. With this driver, CUSA00900 stopped booting and CUSA03173 (GOTY) crashes on the same spot.

Which build of shadPS4 are you using? bb-hacks branch?

@HermitsA
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Which build of shadPS4 are you using? bb-hacks branch?

Bb-hacks repo latest action on windows-qt build

@BorjaLJ
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BorjaLJ commented Aug 23, 2024

Hello, I've been trying to get it to work for days, and I have achieved this success, thanks to the mention of the AFMF2 drivers, which have managed to start the game.

In addition to the drivers themselves, I also used the latest version of bb-hacks, loaded the game that I downloaded from new game plus (do not click continue) and entered the game.
I also followed a guide, which I saw in a post for a GTX 1080, to "downgrade" the game, except for the firmware, which is not necessary for the game to work, in addition to the "Bloodborne FPS Boost" mod that you can find in nexus mods I leave you a screenshot and link, good luck!
https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit (guide)

image

GPU: RX6600
CPU:3600
RAM:32GB
Drivers: (AFMF2) 24.20.01.02

Proyecto.sin.titulo.mp4

@Etaash-mathamsetty
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Etaash-mathamsetty commented Aug 23, 2024

bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day.
edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

@R1chterScale
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bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

@voguelike
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voguelike commented Sep 1, 2024

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

@R1chterScale
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RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

As seen in this showcase post by another, a substantial amount of geometry simply does not render:

https://discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585

@R1chterScale
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If there's some level of debug/dump I can provide that would be properly useful, do let me know

@HermitsA
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HermitsA commented Sep 1, 2024

bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through WSL, but better than nothing if you want to get a decent vulkan driver (AMD's one is shit), or just install linux...

RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

Im gonna try switching to amdvlk to see how much better it runs, i'd much wrather prefer that over booting windows

@Etaash-mathamsetty
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RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy over a save) and then close and reopen with AMD's proprietary drivers or AMDVLK once a save has been made for actual rendering

describe in more detail what do you entirely mean by "major rendering issues"? gray/black screen, no access to depth buffer, the base rendering issues present in the emulator for most people, or was it something entirely unique to the behaviour you obseved when using the RADV driver?

As seen in this showcase post by another, a substantial amount of geometry simply does not render:

discord.com/channels/1080089157554155590/1245616678021234768/1274911951495102585

try RADV_DEBUG=zerovram and some other radv envs to see if it helps

@R1chterScale
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R1chterScale commented Sep 2, 2024

try RADV_DEBUG=zerovram and some other radv envs to see if it helps

Tried multiple RADV_DEBUG options, including llvm, nobinning, nocache, nocompute, nofastclears, nogpl, nohiz, syncshaders, and zerovram, no improvement, with a few causing crashing. Also tried all of the wave32 RADV_PERFTEST options to no progress there either.

@HermitsA
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HermitsA commented Sep 2, 2024

Can confirm that switching AMDVLK fixes Bloodborne rendering on linux. It does not constantly "grey screen" and de-render half the assets anymore.

sys-specs:
Nixos-unstable 24.11
Rx 6700XT
Ryzen 5 7600
32gb DDR5 6000Mhz

@noelmiller
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I'll cross post this here: #1641 (comment)

@Hermiten
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I'm closing this one. Lot have benn made and nobody update it since 2 months.
There is some new problem but this one seem's to be almost gone

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