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Bloodborne "Emulator crashes when an enemy hits a player" #503
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I think this is a very similar issue to the one in Dark Souls Remastered with Intel cpus. I have the GOTY version and it indeed happens to me, it seems it's more related to cpu being Intel. Can you write if you have an Intel cpu or AMD? |
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I do have a Intel i9 13900k. Let me clarify what I mean. At first I though it was intel but I notice some users with intel do not experience the issue for example I look at this video https://youtu.be/B7pCWaMXSHM?si=4jQoN2QO0164Kw6j This user is actually using an Intel i7-10700 but maybe they are older specs on his/her description or maybe they using one else footage. |
I do have the same issue on AMD Ryzen 7 5700X CPU. Although, it's flaky and sometimes doesn't crash. |
Crashes on an Intel i9-13900k using CUSA03173 (GOTY) 1.09. |
Watching several videos i noticed there are other Intel users not having this issue, so i think it's not related to cpu being Intel |
I have the same issue with I3 12100 |
Gazu on the Discord figured out that you can avoid these crashes by removing all of the files in your sfx and sound folders. I was having the same crash almost everytime an enemy attacked, and this fixed it for me as well. Of course, then there's no sound. I was encountering the issue in the GOTY edition and this fixed it for me. |
Probably a "hit" or "hurt" sound is the one that's causing it, but until the offending file is found that might be a valid workaround |
Now that starts to make sense because when I'm not close to an enemy and tries to attack from a distance. It crashes as well I notice. Now when I think of it. Since its no sound. We couldn't identify the problem so easily. I will test it out when I get to my computer later on. If true, someone should pin this as a note in the discord for now. Hopefully, the devs will have solution for it later. |
Can confirm that clearing out the "sound" and "sfx" folders resolves this for me. |
This entire issue is missing logs. Please set the logging to async for testing and upload logs of this crash. |
shad_log.txt shad_log.txt Im running an Intel i3-12100f and an RTX 3060 with 32gb of DDR4 ram at 3200MHz Heres my log. |
Same problem, resolved via deleting sfx folder and keeping sound folder |
shad_log.txt Intel i9 13900KF |
someone in another post did say that the sound files are encrypted and the emulator isn't able to decrypt them so that might be the cause Edit: Which is probably why deleting the sfx and sound files prevents said crash so |
Same problem, the detail can be found in #1152. |
I tried both GOTY and complete edition, both crash on hitting the first enemy |
yup only thing that works is deleting the folders sfx and sound. i tried the audio mod on nexus.. |
There is a fix on nexus for sfx related crashes on Intel hardware. You wont have to delete your sfx or sound folders, just copy over the mod to your game folder |
Game Name Game code Game version Used emulator's version (only released versions are acceptable) Log File I solve this issue when I delete the Folder: dvdroot_ps4\sfx |
dovete aprire il gioco con limite 30fps usate (usate rivatuner) |
I encountered the same issue after a short time of playthrough. program crashed after starting up the game and hitting the first enemy. More detail: Game code Spec Mods Patches Log |
Same problem here. Moving sound AND/OR sfx folder does not solve the issue. |
same issue here, i thinks root cause is the 13/14th intel cpu removed avx512 |
+1 |
And me too on a i5-12600k. |
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There are several people are having the same common issue. Believe or not I think I figure out when an enemy hits me. It explains why the emulator crashes. By reading and looking at videos. I notice problems come from the CUSA00900. People who have the GOTY version doesn't experience the issue.
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