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AMD - Bloodborne vertex/mesh "explosion" #968
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I'm an Nvidia user (RTX 4090) and I have the same issue. |
show this to the devs man |
This is one of the bugs preventing most people from enjoying Bloodborne on PC right now, but kudos to the developers for the excellent progress made so far. |
You can trigger this 100% reliably by: I recommend it for any dev trying to debug this |
You can have some more details on this issue too: |
This one is fixed, I'm closing it and I open again the other one |
Hi,
I've noticed that some users have been reporting vertex "explosions" in character models. I've been experiencing similar issues in Bloodborne, but with seemingly random meshes—mostly enemies, but also some map textures and objects..
Note: The explosions I'm encountering don’t appear to be caused by extended playtime and persist even after reloading the game.
However, I found a workaround that may provide insight for a future fix. The body meshes of the Amygdala boss were exploding and covering the entire screen:
Using flvereditor I toggled back-face culling and surprisingly it did "work-around-it"...
(I think the black lines are hair textures. I'm not sure what's happening there, but for me a similar bug also happens with player characters that have beards.)
But this broke an unrelated model (Winter Lantern), which may be a cache problem, because it doesn't always happen.
Anyways, thanks for all the incredible work that’s gone into this project! It’s amazing that my rig can even run Bloodborne.
Specs:
CPU: Ryzen 5 2600 Six-Core
GPU: RX570 (4Gb) - Driver version 24.7.1
RAM: 16Gb
OS: Windows 11
Builds tested:
shadps4-win64-qt-2024-09-17-2aab7e0
shadps4-win64-qt-2024-09-15-c8d0d56
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