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Merge pull request #69 from stanmart/feedback_nick_jakub
Address feedback by Nick and Jakub
2 parents 9f2267e + c91205a commit 7bc99da

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introduction/Coalitions.html

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@@ -26,12 +26,15 @@ <h4> Accepting proposals </h4>
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<h5> Try it yourself </h5>
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<div>
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<p>As an illustration, suppose you are <span style="color: #056fb7; font-weight: bold;">Player {{player_name}}</span><div class=""></div></p>
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<p>
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As an illustration, suppose you are <span style="color: #056fb7; font-weight: bold;">Player {{player_name}}.</span><div class=""></div>
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</p>
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<p>Please perform the following tasks:</p>
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<ul>
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<li id="task-submit-preferred">Submit a preferred proposal <span class="checkmark" style="visibility: hidden;"></span></li>
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<li id="task-clear-preferred">Clear your preferred proposal <span class="checkmark" style="visibility: hidden;"></span></li>
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</ul>
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(The proposal IDs in this exercise refer to the proposals under "All Proposals" below, though it does not matter for this exercise what exactly the proposals are.)
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</div>
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@@ -87,7 +90,7 @@ <h4> Group formation </h4>
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<ul>
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<li>
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<span style="color: #b70505; font-weight: bold;">
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Only if <u> all players in a proposed group </u> agree on the same proposal is that proposal successful.
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Only if <u> all players in a proposed group </u> agree on the same proposal ID is that proposal successful.
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</span>
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</li>
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<li>

survey/__init__.py

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@@ -190,7 +190,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="If adding player X to a group never increases the budget, player X should get nothing. ",
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label="If adding a certain player to a group never increases the budget, this player should get nothing.",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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@@ -203,7 +203,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="If adding player X to a group always has the same impact on the budget as adding player Y, then player X and player Y should get the same payoff.",
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label="If adding a certain player to a group always has the same impact on the budget as adding a certain other player, then both players should get the same payoff.",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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@@ -216,7 +216,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="The payoffs at the end of a bargaining round should always add up to the biggest possible budget (100 points). ",
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label="At the end of a bargaining round the biggest possible budget (100 points) should be paid out. ",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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@@ -229,7 +229,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="Suppose in round 3 the group budgets are the sum of the group budgets in round 1 and 2 for any group. Then the payoff of player X should the be the sum of the payoff player X got in round 1 and 2.",
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label="Suppose in round 3 the group budgets are the sum of the group budgets in round 1 and 2, for any group. Then the payoff of each player should the be the sum of the payoffs that that player got in round 1 and 2.",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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@@ -242,7 +242,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="Suppose in round 2 each group budget is twice as large as in in round 1. Then the payoff of player X should be double the amount player X got in round 1.",
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label="Suppose in round 2 each group budget is twice as large as in in round 1. Then the payoff of each player should be double the amount that player got in round 1.",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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@@ -255,7 +255,7 @@ class Player(BasePlayer):
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"Strongly Agree",
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"No opinion",
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],
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label="If player X and player Y would have a budget of Z if they formed a group on their own, then the payoffs of player X and Y should be at least Z in total in the final accepted proposal.",
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label="If two players would have a budget of B points if they formed a group on their own, then the payoff of both players should sum up to at least B points in total in the final accepted proposal.",
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widget=widgets.RadioSelectHorizontal,
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) # type: ignore
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