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UiaTextRangeBase.cpp
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "UiaTextRangeBase.hpp"
#include "UiaTracing.h"
using namespace Microsoft::Console::Types;
// Foreground/Background text color doesn't care about the alpha.
static constexpr long _RemoveAlpha(COLORREF color) noexcept
{
return color & 0x00ffffff;
}
// degenerate range constructor.
#pragma warning(suppress : 26434) // WRL RuntimeClassInitialize base is a no-op and we need this for MakeAndInitialize
HRESULT UiaTextRangeBase::RuntimeClassInitialize(_In_ Render::IRenderData* pData, _In_ IRawElementProviderSimple* const pProvider, _In_ std::wstring_view wordDelimiters) noexcept
try
{
RETURN_HR_IF_NULL(E_INVALIDARG, pProvider);
RETURN_HR_IF_NULL(E_INVALIDARG, pData);
_pProvider = pProvider;
_pData = pData;
_start = pData->GetViewport().Origin();
_end = pData->GetViewport().Origin();
_blockRange = false;
_wordDelimiters = wordDelimiters;
UiaTracing::TextRange::Constructor(*this);
return S_OK;
}
CATCH_RETURN();
#pragma warning(suppress : 26434) // WRL RuntimeClassInitialize base is a no-op and we need this for MakeAndInitialize
HRESULT UiaTextRangeBase::RuntimeClassInitialize(_In_ Render::IRenderData* pData,
_In_ IRawElementProviderSimple* const pProvider,
_In_ const Cursor& cursor,
_In_ std::wstring_view wordDelimiters) noexcept
try
{
RETURN_HR_IF_NULL(E_INVALIDARG, pData);
RETURN_IF_FAILED(RuntimeClassInitialize(pData, pProvider, wordDelimiters));
// GH#8730: The cursor position may be in a delayed state, resulting in it being out of bounds.
// If that's the case, clamp it to be within bounds.
// TODO GH#12440: We should be able to just check some fields off of the Cursor object,
// but Windows Terminal isn't updating those flags properly.
_start = cursor.GetPosition();
pData->GetTextBuffer().GetSize().Clamp(_start);
_end = _start;
UiaTracing::TextRange::Constructor(*this);
return S_OK;
}
CATCH_RETURN();
#pragma warning(suppress : 26434) // WRL RuntimeClassInitialize base is a no-op and we need this for MakeAndInitialize
HRESULT UiaTextRangeBase::RuntimeClassInitialize(_In_ Render::IRenderData* pData,
_In_ IRawElementProviderSimple* const pProvider,
_In_ const til::point start,
_In_ const til::point end,
_In_ bool blockRange,
_In_ std::wstring_view wordDelimiters) noexcept
try
{
RETURN_IF_FAILED(RuntimeClassInitialize(pData, pProvider, wordDelimiters));
// start must be before or equal to end
_start = std::min(start, end);
_end = std::max(start, end);
// This should be the only way to set if we are a blockRange
// This is used for blockSelection
_blockRange = blockRange;
UiaTracing::TextRange::Constructor(*this);
return S_OK;
}
CATCH_RETURN();
void UiaTextRangeBase::Initialize(_In_ const UiaPoint point)
{
til::point clientPoint;
clientPoint.x = static_cast<LONG>(point.x);
clientPoint.y = static_cast<LONG>(point.y);
// get row that point resides in
const auto windowRect = _getTerminalRect();
const auto viewport = _pData->GetViewport().ToInclusive();
til::CoordType row = 0;
if (clientPoint.y <= windowRect.top)
{
row = viewport.top;
}
else if (clientPoint.y >= windowRect.bottom)
{
row = viewport.bottom;
}
else
{
// change point coords to pixels relative to window
_TranslatePointFromScreen(&clientPoint);
const auto currentFontSize = _getScreenFontSize();
row = clientPoint.y / currentFontSize.height + viewport.top;
}
_start = { 0, row };
_end = _start;
}
#pragma warning(suppress : 26434) // WRL RuntimeClassInitialize base is a no-op and we need this for MakeAndInitialize
HRESULT UiaTextRangeBase::RuntimeClassInitialize(const UiaTextRangeBase& a) noexcept
try
{
_pProvider = a._pProvider;
_start = a._start;
_end = a._end;
_pData = a._pData;
_wordDelimiters = a._wordDelimiters;
_blockRange = a._blockRange;
UiaTracing::TextRange::Constructor(*this);
return S_OK;
}
CATCH_RETURN();
til::point UiaTextRangeBase::GetEndpoint(TextPatternRangeEndpoint endpoint) const noexcept
{
switch (endpoint)
{
case TextPatternRangeEndpoint_End:
return _end;
case TextPatternRangeEndpoint_Start:
default:
return _start;
}
}
// Routine Description:
// - sets the target endpoint to the given til::point value
// - if the target endpoint crosses the other endpoint, become a degenerate range
// Arguments:
// - endpoint - the target endpoint (start or end)
// - val - the value that it will be set to
// Return Value:
// - true if range is degenerate, false otherwise.
bool UiaTextRangeBase::SetEndpoint(TextPatternRangeEndpoint endpoint, const til::point val) noexcept
{
// GH#6402: Get the actual buffer size here, instead of the one
// constrained by the virtual bottom.
const auto bufferSize = _pData->GetTextBuffer().GetSize();
switch (endpoint)
{
case TextPatternRangeEndpoint_End:
_end = val;
// if start is past end, make this a degenerate range
_start = std::min(_start, _end);
break;
case TextPatternRangeEndpoint_Start:
_start = val;
// if end is before start, make this a degenerate range
_end = std::max(_start, _end);
break;
default:
break;
}
return IsDegenerate();
}
// Routine Description:
// - returns true if the range is currently degenerate (empty range).
// Arguments:
// - <none>
// Return Value:
// - true if range is degenerate, false otherwise.
bool UiaTextRangeBase::IsDegenerate() const noexcept
{
return _start == _end;
}
#pragma region ITextRangeProvider
IFACEMETHODIMP UiaTextRangeBase::Compare(_In_opt_ ITextRangeProvider* pRange, _Out_ BOOL* pRetVal) noexcept
{
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_INVALIDARG, pRetVal == nullptr);
*pRetVal = FALSE;
const UiaTextRangeBase* other = static_cast<UiaTextRangeBase*>(pRange);
if (other)
{
*pRetVal = (_start == other->GetEndpoint(TextPatternRangeEndpoint_Start) &&
_end == other->GetEndpoint(TextPatternRangeEndpoint_End));
}
UiaTracing::TextRange::Compare(*this, *other, *pRetVal);
return S_OK;
}
IFACEMETHODIMP UiaTextRangeBase::CompareEndpoints(_In_ TextPatternRangeEndpoint endpoint,
_In_ ITextRangeProvider* pTargetRange,
_In_ TextPatternRangeEndpoint targetEndpoint,
_Out_ int* pRetVal) noexcept
try
{
RETURN_HR_IF_NULL(E_INVALIDARG, pRetVal);
*pRetVal = 0;
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
// get the text range that we're comparing to
const UiaTextRangeBase* range = static_cast<UiaTextRangeBase*>(pTargetRange);
RETURN_HR_IF_NULL(E_INVALIDARG, range);
// get endpoint value that we're comparing to
const auto other = range->GetEndpoint(targetEndpoint);
// get the values of our endpoint
const auto mine = GetEndpoint(endpoint);
// TODO GH#5406: create a different UIA parent object for each TextBuffer
// This is a temporary solution to comparing two UTRs from different TextBuffers
// Ensure both endpoints fit in the current buffer.
const auto bufferSize = _pData->GetTextBuffer().GetSize();
RETURN_HR_IF(E_FAIL, !bufferSize.IsInBounds(mine, true) || !bufferSize.IsInBounds(other, true));
// compare them
*pRetVal = bufferSize.CompareInBounds(mine, other, true);
UiaTracing::TextRange::CompareEndpoints(*this, endpoint, *range, targetEndpoint, *pRetVal);
return S_OK;
}
CATCH_RETURN();
IFACEMETHODIMP UiaTextRangeBase::ExpandToEnclosingUnit(_In_ TextUnit unit) noexcept
{
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
try
{
_expandToEnclosingUnit(unit);
UiaTracing::TextRange::ExpandToEnclosingUnit(unit, *this);
return S_OK;
}
CATCH_RETURN();
}
// Method Description:
// - Moves _start and _end endpoints to encompass the enclosing text unit.
// (i.e. word --> enclosing word, line --> enclosing line)
// - IMPORTANT: this does _not_ lock the console
// Arguments:
// - attributeId - the UIA text attribute identifier we're expanding by
// Return Value:
// - <none>
void UiaTextRangeBase::_expandToEnclosingUnit(TextUnit unit)
{
const auto& buffer = _pData->GetTextBuffer();
const auto bufferSize{ buffer.GetSize() };
const auto documentEnd{ _getDocumentEnd() };
// If we're past document end,
// set us to ONE BEFORE the document end.
// This allows us to expand properly.
if (_start >= documentEnd)
{
_start = documentEnd;
bufferSize.DecrementInBounds(_start, true);
}
if (unit == TextUnit_Character)
{
_start = buffer.GetGlyphStart(_start, documentEnd);
_end = buffer.GetGlyphEnd(_start, true, documentEnd);
}
else if (unit <= TextUnit_Word)
{
// expand to word
_start = buffer.GetWordStart(_start, _wordDelimiters, true, documentEnd);
_end = buffer.GetWordEnd(_start, _wordDelimiters, true, documentEnd);
}
else if (unit <= TextUnit_Line)
{
// expand to line
_start.x = 0;
if (_start.y == documentEnd.y)
{
// we're on the last line
_end = documentEnd;
bufferSize.IncrementInBounds(_end, true);
}
else
{
_end.x = 0;
_end.y = _start.y + 1;
}
}
else
{
// expand to document
_start = bufferSize.Origin();
_end = documentEnd;
}
}
// Method Description:
// - Verify that the given attribute has the desired formatting saved in the attributeId and val
// Arguments:
// - attributeId - the UIA text attribute identifier we're looking for
// - val - the attributeId's sub-type we're looking for
// - attr - the text attribute we're checking
// Return Value:
// - true, if the given attribute has the desired formatting.
// - false, if the given attribute does not have the desired formatting.
// - nullopt, if checking for the desired formatting is not supported.
std::optional<bool> UiaTextRangeBase::_verifyAttr(TEXTATTRIBUTEID attributeId, VARIANT val, const TextAttribute& attr) const
{
// Most of the attributes we're looking for just require us to check TextAttribute.
// So if we support it, we'll return a function to verify if the TextAttribute
// has the desired attribute.
switch (attributeId)
{
case UIA_BackgroundColorAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_I4);
// The foreground color is stored as a COLORREF.
const auto queryBackgroundColor{ val.lVal };
return _RemoveAlpha(_pData->GetAttributeColors(attr).second) == queryBackgroundColor;
}
case UIA_FontWeightAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_I4);
// The font weight can be any value from 0 to 900.
// The text buffer doesn't store the actual value,
// we just store "IsIntense" and "IsFaint".
const auto queryFontWeight{ val.lVal };
if (queryFontWeight > FW_NORMAL)
{
// we're looking for a bold font weight
return attr.IsIntense();
}
else
{
// we're looking for "normal" font weight
return !attr.IsIntense();
}
}
case UIA_ForegroundColorAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_I4);
// The foreground color is stored as a COLORREF.
const auto queryForegroundColor{ val.lVal };
return _RemoveAlpha(_pData->GetAttributeColors(attr).first) == queryForegroundColor;
}
case UIA_IsItalicAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_BOOL);
// The text is either italic or it isn't.
const auto queryIsItalic{ val.boolVal };
return queryIsItalic ? attr.IsItalic() : !attr.IsItalic();
}
case UIA_StrikethroughStyleAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_I4);
// The strikethrough style is stored as a TextDecorationLineStyle.
// However, The text buffer doesn't have different styles for being crossed out.
// Instead, we just store whether or not the text is crossed out.
switch (val.lVal)
{
case TextDecorationLineStyle_None:
return !attr.IsCrossedOut();
case TextDecorationLineStyle_Single:
return attr.IsCrossedOut();
default:
return std::nullopt;
}
}
case UIA_UnderlineStyleAttributeId:
{
// Expected type: VT_I4
THROW_HR_IF(E_INVALIDARG, val.vt != VT_I4);
// The underline style is stored as a TextDecorationLineStyle.
// However, The text buffer doesn't have all the different styles for being underlined.
// Instead, we only use a subset of them.
switch (val.lVal)
{
case TextDecorationLineStyle_None:
return !attr.IsUnderlined();
case TextDecorationLineStyle_Single:
return attr.GetUnderlineStyle() == UnderlineStyle::SinglyUnderlined;
case TextDecorationLineStyle_Double:
return attr.GetUnderlineStyle() == UnderlineStyle::DoublyUnderlined;
case TextDecorationLineStyle_Wavy:
return attr.GetUnderlineStyle() == UnderlineStyle::CurlyUnderlined;
case TextDecorationLineStyle_Dot:
return attr.GetUnderlineStyle() == UnderlineStyle::DottedUnderlined;
case TextDecorationLineStyle_Dash:
return attr.GetUnderlineStyle() == UnderlineStyle::DashedUnderlined;
default:
return std::nullopt;
}
}
default:
return std::nullopt;
}
}
IFACEMETHODIMP UiaTextRangeBase::FindAttribute(_In_ TEXTATTRIBUTEID attributeId,
_In_ VARIANT val,
_In_ BOOL searchBackwards,
_Outptr_result_maybenull_ ITextRangeProvider** ppRetVal) noexcept
try
{
RETURN_HR_IF(E_INVALIDARG, ppRetVal == nullptr);
*ppRetVal = nullptr;
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
// AttributeIDs that require special handling
switch (attributeId)
{
case UIA_FontNameAttributeId:
{
RETURN_HR_IF(E_INVALIDARG, val.vt != VT_BSTR);
// Technically, we'll truncate early if there's an embedded null in the BSTR.
// But we're probably fine in this circumstance.
const std::wstring_view queryFontName{ val.bstrVal, SysStringLen(val.bstrVal) };
if (queryFontName == _pData->GetFontInfo().GetFaceName())
{
Clone(ppRetVal);
}
UiaTracing::TextRange::FindAttribute(*this, attributeId, val, searchBackwards, static_cast<UiaTextRangeBase&>(**ppRetVal));
return S_OK;
}
case UIA_IsReadOnlyAttributeId:
{
RETURN_HR_IF(E_INVALIDARG, val.vt != VT_BOOL);
if (!val.boolVal)
{
Clone(ppRetVal);
}
UiaTracing::TextRange::FindAttribute(*this, attributeId, val, searchBackwards, static_cast<UiaTextRangeBase&>(**ppRetVal));
return S_OK;
}
default:
break;
}
// AttributeIDs that are exposed via TextAttribute
try
{
if (!_verifyAttr(attributeId, val, {}).has_value())
{
// The AttributeID is not supported.
UiaTracing::TextRange::FindAttribute(*this, attributeId, val, searchBackwards, static_cast<UiaTextRangeBase&>(**ppRetVal), UiaTracing::AttributeType::Unsupported);
return E_NOTIMPL;
}
}
catch (...)
{
LOG_HR(wil::ResultFromCaughtException());
UiaTracing::TextRange::FindAttribute(*this, attributeId, val, searchBackwards, static_cast<UiaTextRangeBase&>(**ppRetVal), UiaTracing::AttributeType::Error);
return E_INVALIDARG;
}
// Get some useful variables
const auto& buffer{ _pData->GetTextBuffer() };
const auto bufferSize{ buffer.GetSize() };
const auto inclusiveEnd{ _getInclusiveEnd() };
// Start/End for the resulting range.
// NOTE: we store these as "first" and "second" anchor because,
// we just want to know what the inclusive range is.
// We'll do some post-processing to fix this on the way out.
std::optional<til::point> resultFirstAnchor;
std::optional<til::point> resultSecondAnchor;
const auto attemptUpdateAnchors = [=, &resultFirstAnchor, &resultSecondAnchor](const TextBufferCellIterator iter) {
const auto attrFound{ _verifyAttr(attributeId, val, iter->TextAttr()).value() };
if (attrFound)
{
// populate the first anchor if it's not populated.
// otherwise, populate the second anchor.
if (!resultFirstAnchor.has_value())
{
resultFirstAnchor = iter.Pos();
resultSecondAnchor = iter.Pos();
}
else
{
resultSecondAnchor = iter.Pos();
}
}
return attrFound;
};
// Start/End for the direction to perform the search in
// We need searchEnd to be exclusive. This allows the for-loop below to
// iterate up until the exclusive searchEnd, and not attempt to read the
// data at that position.
const auto searchStart{ searchBackwards ? inclusiveEnd : _start };
const auto searchEndInclusive{ searchBackwards ? _start : inclusiveEnd };
auto searchEndExclusive{ searchEndInclusive };
if (searchBackwards)
{
bufferSize.DecrementInBounds(searchEndExclusive, true);
}
else
{
bufferSize.IncrementInBounds(searchEndExclusive, true);
}
// Iterate from searchStart to searchEnd in the buffer.
// If we find the attribute we're looking for, we update resultFirstAnchor/SecondAnchor appropriately.
#pragma warning(suppress : 26496) // TRANSITIONAL: false positive in VS 16.11
auto viewportRange{ bufferSize };
if (_blockRange)
{
const auto originX{ std::min(_start.x, inclusiveEnd.x) };
const auto originY{ std::min(_start.y, inclusiveEnd.y) };
const auto width{ std::abs(inclusiveEnd.x - _start.x + 1) };
const auto height{ std::abs(inclusiveEnd.y - _start.y + 1) };
viewportRange = Viewport::FromDimensions({ originX, originY }, width, height);
}
auto iter{ buffer.GetCellDataAt(searchStart, viewportRange) };
const auto iterStep{ searchBackwards ? -1 : 1 };
for (; iter && iter.Pos() != searchEndExclusive; iter += iterStep)
{
if (!attemptUpdateAnchors(iter) && resultFirstAnchor.has_value() && resultSecondAnchor.has_value())
{
// Exit the loop early if...
// - the cell we're looking at doesn't have the attr we're looking for
// - the anchors have been populated
// This means that we've found a contiguous range where the text attribute was found.
// No point in searching through the rest of the search space.
// TLDR: keep updating the second anchor and make the range wider until the attribute changes.
break;
}
}
// Corner case: we couldn't actually move the searchEnd to make it exclusive
// (i.e. DecrementInBounds on Origin doesn't move it)
if (searchEndInclusive == searchEndExclusive)
{
attemptUpdateAnchors(iter);
}
// If a result was found, populate ppRetVal with the UiaTextRange
// representing the found selection anchors.
if (resultFirstAnchor.has_value() && resultSecondAnchor.has_value())
{
RETURN_IF_FAILED(Clone(ppRetVal));
auto& range = static_cast<UiaTextRangeBase&>(**ppRetVal);
// IMPORTANT: resultFirstAnchor and resultSecondAnchor make up an inclusive range.
range._start = searchBackwards ? *resultSecondAnchor : *resultFirstAnchor;
range._end = searchBackwards ? *resultFirstAnchor : *resultSecondAnchor;
// We need to make the end exclusive!
// But be careful here, we might be a block range
auto exclusiveIter{ buffer.GetCellDataAt(range._end, viewportRange) };
++exclusiveIter;
range._end = exclusiveIter.Pos();
}
UiaTracing::TextRange::FindAttribute(*this, attributeId, val, searchBackwards, static_cast<UiaTextRangeBase&>(**ppRetVal));
return S_OK;
}
CATCH_RETURN();
IFACEMETHODIMP UiaTextRangeBase::FindText(_In_ BSTR text,
_In_ BOOL searchBackward,
_In_ BOOL ignoreCase,
_Outptr_result_maybenull_ ITextRangeProvider** ppRetVal) noexcept
try
{
RETURN_HR_IF(E_INVALIDARG, ppRetVal == nullptr);
*ppRetVal = nullptr;
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
const std::wstring_view queryText{ text, SysStringLen(text) };
auto exclusiveBegin = _start;
// MovePastPoint() moves *past* the given point.
// -> We need to turn [_beg,_end) into (_beg,_end).
exclusiveBegin.x--;
_searcher.ResetIfStale(*_pData, queryText, searchBackward, ignoreCase);
_searcher.MovePastPoint(searchBackward ? _end : exclusiveBegin);
til::point hitBeg{ til::CoordTypeMax, til::CoordTypeMax };
til::point hitEnd{ til::CoordTypeMin, til::CoordTypeMin };
if (const auto hit = _searcher.GetCurrent())
{
hitBeg = hit->start;
hitEnd = hit->end;
// we need to increment the position of end because it's exclusive
_pData->GetTextBuffer().GetSize().IncrementInBounds(hitEnd, true);
}
if (hitBeg >= _start && hitEnd <= _end)
{
RETURN_IF_FAILED(Clone(ppRetVal));
auto& range = static_cast<UiaTextRangeBase&>(**ppRetVal);
range._start = hitBeg;
range._end = hitEnd;
UiaTracing::TextRange::FindText(*this, queryText, searchBackward, ignoreCase, range);
}
return S_OK;
}
CATCH_RETURN();
// Method Description:
// - (1) Checks the current range for the attributeId's sub-type
// - (2) Record the attributeId's sub-type
// Arguments:
// - attributeId - the UIA text attribute identifier we're looking for
// - pRetVal - the attributeId's sub-type for the first cell in the range (i.e. foreground color)
// - attr - the text attribute we're checking
// Return Value:
// - true, if the attributeId is supported. false, otherwise.
// - pRetVal is populated with the appropriate response relevant to the returned bool.
bool UiaTextRangeBase::_initializeAttrQuery(TEXTATTRIBUTEID attributeId, VARIANT* pRetVal, const TextAttribute& attr) const
{
THROW_HR_IF(E_INVALIDARG, pRetVal == nullptr);
switch (attributeId)
{
case UIA_BackgroundColorAttributeId:
{
pRetVal->vt = VT_I4;
pRetVal->lVal = _RemoveAlpha(_pData->GetAttributeColors(attr).second);
return true;
}
case UIA_FontWeightAttributeId:
{
// The font weight can be any value from 0 to 900.
// The text buffer doesn't store the actual value,
// we just store "IsIntense" and "IsFaint".
// Source: https://docs.microsoft.com/en-us/windows/win32/winauto/uiauto-textattribute-ids
pRetVal->vt = VT_I4;
pRetVal->lVal = attr.IsIntense() ? FW_BOLD : FW_NORMAL;
return true;
}
case UIA_ForegroundColorAttributeId:
{
pRetVal->vt = VT_I4;
pRetVal->lVal = _RemoveAlpha(_pData->GetAttributeColors(attr).first);
return true;
}
case UIA_IsItalicAttributeId:
{
pRetVal->vt = VT_BOOL;
pRetVal->boolVal = attr.IsItalic();
return true;
}
case UIA_StrikethroughStyleAttributeId:
{
pRetVal->vt = VT_I4;
pRetVal->lVal = attr.IsCrossedOut() ? TextDecorationLineStyle_Single : TextDecorationLineStyle_None;
return true;
}
case UIA_UnderlineStyleAttributeId:
{
pRetVal->vt = VT_I4;
const auto style = attr.GetUnderlineStyle();
switch (style)
{
case UnderlineStyle::NoUnderline:
pRetVal->lVal = TextDecorationLineStyle_None;
return true;
case UnderlineStyle::SinglyUnderlined:
pRetVal->lVal = TextDecorationLineStyle_Single;
return true;
case UnderlineStyle::DoublyUnderlined:
pRetVal->lVal = TextDecorationLineStyle_Double;
return true;
case UnderlineStyle::CurlyUnderlined:
pRetVal->lVal = TextDecorationLineStyle_Wavy;
return true;
case UnderlineStyle::DottedUnderlined:
pRetVal->lVal = TextDecorationLineStyle_Dot;
return true;
case UnderlineStyle::DashedUnderlined:
pRetVal->lVal = TextDecorationLineStyle_Dash;
return true;
// Out of range styles are treated as singly underlined.
default:
pRetVal->lVal = TextDecorationLineStyle_Single;
return true;
}
}
default:
// This attribute is not supported.
pRetVal->vt = VT_UNKNOWN;
UiaGetReservedNotSupportedValue(&pRetVal->punkVal);
return false;
}
}
IFACEMETHODIMP UiaTextRangeBase::GetAttributeValue(_In_ TEXTATTRIBUTEID attributeId,
_Out_ VARIANT* pRetVal) noexcept
try
{
RETURN_HR_IF(E_INVALIDARG, pRetVal == nullptr);
VariantInit(pRetVal);
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
// AttributeIDs that require special handling
switch (attributeId)
{
case UIA_FontNameAttributeId:
{
pRetVal->vt = VT_BSTR;
pRetVal->bstrVal = SysAllocString(_pData->GetFontInfo().GetFaceName().data());
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal);
return S_OK;
}
case UIA_IsReadOnlyAttributeId:
{
pRetVal->vt = VT_BOOL;
pRetVal->boolVal = VARIANT_FALSE;
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal);
return S_OK;
}
default:
break;
}
// AttributeIDs that are exposed via TextAttribute
try
{
// Unlike a normal text editor, which applies formatting at the caret,
// we don't know what attributes are written at a degenerate range.
// So instead, we'll use GetCurrentAttributes to get an idea of the default
// text attributes used. And return a result based off of that.
const auto attr{ IsDegenerate() ? _pData->GetTextBuffer().GetCurrentAttributes() :
_pData->GetTextBuffer().GetCellDataAt(_start)->TextAttr() };
if (!_initializeAttrQuery(attributeId, pRetVal, attr))
{
// The AttributeID is not supported.
pRetVal->vt = VT_UNKNOWN;
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal, UiaTracing::AttributeType::Unsupported);
return UiaGetReservedNotSupportedValue(&pRetVal->punkVal);
}
else if (IsDegenerate())
{
// If we're a degenerate range, we have all the information we need.
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal);
return S_OK;
}
}
catch (...)
{
LOG_HR(wil::ResultFromCaughtException());
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal, UiaTracing::AttributeType::Error);
return E_INVALIDARG;
}
// Get some useful variables
const auto& buffer{ _pData->GetTextBuffer() };
const auto bufferSize{ buffer.GetSize() };
const auto inclusiveEnd{ _getInclusiveEnd() };
// Check if the entire text range has that text attribute
#pragma warning(suppress : 26496) // TRANSITIONAL: false positive in VS 16.11
auto viewportRange{ bufferSize };
if (_blockRange)
{
const auto originX{ std::min(_start.x, inclusiveEnd.x) };
const auto originY{ std::min(_start.y, inclusiveEnd.y) };
const auto width{ std::abs(inclusiveEnd.x - _start.x + 1) };
const auto height{ std::abs(inclusiveEnd.y - _start.y + 1) };
viewportRange = Viewport::FromDimensions({ originX, originY }, width, height);
}
auto iter{ buffer.GetCellDataAt(_start, viewportRange) };
for (; iter && iter.Pos() != inclusiveEnd; ++iter)
{
if (!_verifyAttr(attributeId, *pRetVal, iter->TextAttr()).value())
{
// The value of the specified attribute varies over the text range
// return UiaGetReservedMixedAttributeValue.
// Source: https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcore/nf-uiautomationcore-itextrangeprovider-getattributevalue
pRetVal->vt = VT_UNKNOWN;
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal, UiaTracing::AttributeType::Mixed);
return UiaGetReservedMixedAttributeValue(&pRetVal->punkVal);
}
}
UiaTracing::TextRange::GetAttributeValue(*this, attributeId, *pRetVal);
return S_OK;
}
CATCH_RETURN();
IFACEMETHODIMP UiaTextRangeBase::GetBoundingRectangles(_Outptr_result_maybenull_ SAFEARRAY** ppRetVal) noexcept
{
RETURN_HR_IF(E_INVALIDARG, ppRetVal == nullptr);
*ppRetVal = nullptr;
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
try
{
// vector to put coords into. they go in as four doubles in the
// order: left, top, width, height. each line will have its own
// set of coords.
std::vector<double> coords;
// GH#6402: Get the actual buffer size here, instead of the one
// constrained by the virtual bottom.
const auto& buffer = _pData->GetTextBuffer();
const auto bufferSize = buffer.GetSize();
// these viewport vars are converted to the buffer coordinate space
const auto viewport = bufferSize.ConvertToOrigin(_pData->GetViewport());
const auto viewportOrigin = viewport.Origin();
const auto viewportEnd = viewport.EndExclusive();
// startAnchor: the earliest til::point we will get a bounding rect for; at least the viewport origin
const auto startAnchor = std::max(GetEndpoint(TextPatternRangeEndpoint_Start), viewportOrigin);
// endAnchor: the latest til::point we will get a bounding rect for; at most the viewport end
auto endAnchor = std::min(GetEndpoint(TextPatternRangeEndpoint_End), viewportEnd);
// _end is exclusive, let's be inclusive so we don't have to think about it anymore for bounding rects
bufferSize.DecrementInBounds(endAnchor, true);
if (IsDegenerate() || _start > viewportEnd || _end < viewportOrigin)
{
// An empty array is returned for a degenerate (empty) text range.
// reference: https://docs.microsoft.com/en-us/windows/win32/api/uiautomationclient/nf-uiautomationclient-iuiautomationtextrange-getboundingrectangles
// Remember, start cannot be past end, so
// if start is past the viewport end,
// or end is past the viewport origin
// draw nothing
}
else
{
const auto textRects = buffer.GetTextRects(startAnchor, endAnchor, _blockRange, true);
for (const auto& rect : textRects)
{
// Convert the buffer coordinates to an equivalent range of
// screen cells, taking line rendition into account.
const auto lineRendition = buffer.GetLineRendition(rect.top);
til::rect r{ BufferToScreenLine(rect, lineRendition) };
r -= viewportOrigin;
_getBoundingRect(r, coords);
}
}
// convert to a safearray
*ppRetVal = SafeArrayCreateVector(VT_R8, 0, gsl::narrow<ULONG>(coords.size()));
if (*ppRetVal == nullptr)
{
return E_OUTOFMEMORY;
}
auto hr = E_UNEXPECTED;
const auto l = gsl::narrow<LONG>(coords.size());
for (LONG i = 0; i < l; ++i)
{
hr = SafeArrayPutElement(*ppRetVal, &i, &coords.at(i));
if (FAILED(hr))
{
SafeArrayDestroy(*ppRetVal);
*ppRetVal = nullptr;
return hr;
}
}
}
CATCH_RETURN();
UiaTracing::TextRange::GetBoundingRectangles(*this);
return S_OK;
}
IFACEMETHODIMP UiaTextRangeBase::GetEnclosingElement(_Outptr_result_maybenull_ IRawElementProviderSimple** ppRetVal) noexcept
try
{
RETURN_HR_IF(E_INVALIDARG, ppRetVal == nullptr);
*ppRetVal = nullptr;
const auto hr = _pProvider->QueryInterface(IID_PPV_ARGS(ppRetVal));
UiaTracing::TextRange::GetEnclosingElement(*this);
return hr;
}
CATCH_RETURN();
IFACEMETHODIMP UiaTextRangeBase::GetText(_In_ int maxLength, _Out_ BSTR* pRetVal) noexcept
try
{
RETURN_HR_IF_NULL(E_INVALIDARG, pRetVal);
RETURN_HR_IF(E_INVALIDARG, maxLength < -1);
*pRetVal = nullptr;
_pData->LockConsole();
auto Unlock = wil::scope_exit([&]() noexcept {
_pData->UnlockConsole();
});
RETURN_HR_IF(E_FAIL, !_pData->IsUiaDataInitialized());
const auto text = _getTextValue(maxLength);
Unlock.reset();
*pRetVal = SysAllocString(text.c_str());
RETURN_HR_IF_NULL(E_OUTOFMEMORY, *pRetVal);
UiaTracing::TextRange::GetText(*this, maxLength, text);
return S_OK;
}
CATCH_RETURN();
// Method Description:
// - Helper method for GetText(). Retrieves the text that the UiaTextRange encompasses as a wstring
// Arguments:
// - maxLength - the maximum size of the retrieved text. nullopt means we don't care about the size.
// Return Value:
// - the text that the UiaTextRange encompasses
#pragma warning(push)
#pragma warning(disable : 26447) // compiler isn't filtering throws inside the try/catch
std::wstring UiaTextRangeBase::_getTextValue(til::CoordType maxLength) const
{
std::wstring textData{};
if (!IsDegenerate())
{
const auto& buffer = _pData->GetTextBuffer();
const auto bufferSize = buffer.GetSize();
// -1 is supposed to be interpreted as "no limit",
// so leverage size_t(-1) being converted to 0xffff...
const auto maxLengthAsSize = gsl::narrow_cast<size_t>(maxLength);
// TODO GH#5406: create a different UIA parent object for each TextBuffer
// nvaccess/nvda#11428: Ensure our endpoints are in bounds
THROW_HR_IF(E_FAIL, !bufferSize.IsInBounds(_start, true) || !bufferSize.IsInBounds(_end, true));
// convert _end to be inclusive
auto inclusiveEnd = _end;
bufferSize.DecrementInBounds(inclusiveEnd, true);
// reserve size in accordance to extracted text
const auto textRects = buffer.GetTextRects(_start, inclusiveEnd, _blockRange, true);
const auto bufferData = buffer.GetText(true,
false,
textRects);
const size_t textDataSize = bufferData.text.size() * bufferSize.Width();
textData.reserve(textDataSize);
for (const auto& text : bufferData.text)
{
if (textData.size() >= maxLengthAsSize)
{
// early exit; we're already at/past max length
break;