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FramebufferManagerGLES.h
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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/GPU/thin3d.h"
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
class TextureCacheGLES;
class DrawEngineGLES;
class ShaderManagerGLES;
class GLRProgram;
class FramebufferManagerGLES : public FramebufferManagerCommon {
public:
FramebufferManagerGLES(Draw::DrawContext *draw);
~FramebufferManagerGLES();
void Resized() override;
void DeviceLost() override;
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
protected:
void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h) override;
private:
u8 *convBuf_ = nullptr;
u32 convBufSize_ = 0;
GLRProgram *depthDownloadProgram_ = nullptr;
int u_depthDownloadTex = -1;
int u_depthDownloadFactor = -1;
int u_depthDownloadShift = -1;
int u_depthDownloadTo8 = -1;
};