Skip to content

Commit 09bd269

Browse files
authored
Update README.md
1 parent 84e1101 commit 09bd269

File tree

1 file changed

+18
-8
lines changed

1 file changed

+18
-8
lines changed

README.md

Lines changed: 18 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -20,16 +20,26 @@ You will be prompted to create a project when first starting the program.
2020
There are two concepts you will need to understand with Warbox: Save and Package.
2121

2222
Save is the process in which your edits are stored in your project folder. There are three saves options generally:
23-
- Save File: this will save the current file you have selected in the editor. Found in <project>/Source/
24-
- Save All Files: this will save all files. Found in <project>/Source/
25-
- Save Patch File: this will save the current file you have selected in the editor, but only include entries that differ to the base game. Found in <project>/PTF/
26-
27-
Package is the process in which the stored files are packaged into a PAK file ready for the game to load (assuming your project directory is in \KingdomComeDeliverance2\Mods\).
28-
- Package Files: this will package all stored files into the relevant PAK file (for Tables, this will be <modname>.pak, for Localization this is <language>_xml.pak).
29-
- Package Patched Files: this will package all patch files into the relevant PAK file (for Tables, this will be <modname>.pak, for Localization this is <language>_xml.pak).
23+
- Save File: this will save the current file you have selected in the editor.
24+
- Found in /Source/
25+
- Save All Files: this will save all files.
26+
- Found in /Source/
27+
- Save Patch File: this will save the current file you have selected in the editor, but only include entries that differ to the base game.
28+
- Found in /PTF/
29+
30+
Assuming your project directory is in \KingdomComeDeliverance2\Mods\:
31+
32+
Package is the process in which the stored files are packaged into a PAK file ready for the game to load.
33+
- Package Files: this will package all stored files into the relevant PAK file
34+
- For Tables, this will be modname.pak
35+
- For Localization this is language_xml.pak.
36+
- Package Patched Files: this will package all patch files into the relevant PAK file
37+
- For Tables, this will be modname.pak
38+
- For Localization this is language_xml.pak.
3039

3140
In general, you should alway save your edits. But when you want to test them in-game, you should save the patch file (for each file you edit), and then package the patched files.
32-
Warbox will create a mod.manifest if it is missing, and thus you should be able to immediately see your changes in-game (assuming your project directory is in \KingdomComeDeliverance2\Mods\).
41+
42+
Warbox will create a mod.manifest if it is missing, and thus you should be able to immediately see your changes in-game.
3343

3444
## Requirements
3545
* Windows 7/8/8.1/10/11 (64-bit only)

0 commit comments

Comments
 (0)