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Copy file name to clipboardExpand all lines: README.md
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There are two concepts you will need to understand with Warbox: Save and Package.
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Save is the process in which your edits are stored in your project folder. There are three saves options generally:
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- Save File: this will save the current file you have selected in the editor. Found in <project>/Source/
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- Save All Files: this will save all files. Found in <project>/Source/
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- Save Patch File: this will save the current file you have selected in the editor, but only include entries that differ to the base game. Found in <project>/PTF/
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Package is the process in which the stored files are packaged into a PAK file ready for the game to load (assuming your project directory is in \KingdomComeDeliverance2\Mods\).
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- Package Files: this will package all stored files into the relevant PAK file (for Tables, this will be <modname>.pak, for Localization this is <language>_xml.pak).
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- Package Patched Files: this will package all patch files into the relevant PAK file (for Tables, this will be <modname>.pak, for Localization this is <language>_xml.pak).
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- Save File: this will save the current file you have selected in the editor.
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- Found in /Source/
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- Save All Files: this will save all files.
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- Found in /Source/
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- Save Patch File: this will save the current file you have selected in the editor, but only include entries that differ to the base game.
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- Found in /PTF/
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Assuming your project directory is in \KingdomComeDeliverance2\Mods\:
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Package is the process in which the stored files are packaged into a PAK file ready for the game to load.
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- Package Files: this will package all stored files into the relevant PAK file
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- For Tables, this will be modname.pak
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- For Localization this is language_xml.pak.
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- Package Patched Files: this will package all patch files into the relevant PAK file
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- For Tables, this will be modname.pak
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- For Localization this is language_xml.pak.
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In general, you should alway save your edits. But when you want to test them in-game, you should save the patch file (for each file you edit), and then package the patched files.
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Warbox will create a mod.manifest if it is missing, and thus you should be able to immediately see your changes in-game (assuming your project directory is in \KingdomComeDeliverance2\Mods\).
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Warbox will create a mod.manifest if it is missing, and thus you should be able to immediately see your changes in-game.
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