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Is your feature request related to a problem? Please describe.
There are some issues regarding gun aiming,the aiming speed should not be limited by their volume, sight and character skills.
Solution you would like.
I think the attributes of guns can be made more diverse.
just like ERGONOMICS in Takov.
If this value is higher, the base aiming speed will be faster.
And this value can be changed by adding accessories.
Some firearms can have basic ergonomics values to make the homogeneity among them less severe.
If this suggestion is not accepted then I hope someone could tell me how it works.
In the end, I am sorry for my english is suck :)
Describe alternatives you have considered.
In fact, it doesn't need to develop a new system.
Currently, some sights in the game have a property called "aim_speed_modifier".
However, it will only take effect on the sight, and cannot be superimposed,and it cannot be superimposed.
My intention is to make this code also take effect for other accessories, and the attributes can be directly superimposed.
Additional context
No response
The text was updated successfully, but these errors were encountered:
Weapon volume/size/weight has no impact on aimspeed, just the skill used and mods.
Aimspeed is kind of a nebulous thing, there's no real way to quantify it. Ergonomics doesn't really translate to aiming fast, it translates to comfort. Also, what one person finds more ergonomic/comfortable doesn't translate to everybody else finding it comfortable. It'd be getting really into the weeds with little benefit. I don't imagine someone having the time and energy to add in a bunch of code for making shorter/taller people be penalized with mismatched lengths of pull, or a bunch of different grip sizes, and having all of that translate to a intuitive logical system.
Overall I think an ergonomics value isn't ideal, something more simple like a balance score only effected by stuff like magazine size and weight would be easier to implement and more impactful.
@Holli-Git
In fact, it doesn't need to develop a new system.
Currently, some sights in the game have a property called "aim_speed_modifier".
However, it will only take effect on the sight, and cannot be superimposed.
My intention is to make this code also take effect for other accessories, and the attributes can be directly superimposed.
And one thing. I'm sure the volume will impact on aimspeed.
You can make significant modifications to the code of an item and then enter the game to check the effect.
Is your feature request related to a problem? Please describe.
There are some issues regarding gun aiming,the aiming speed should not be limited by their volume, sight and character skills.
Solution you would like.
I think the attributes of guns can be made more diverse.
just like ERGONOMICS in Takov.
If this value is higher, the base aiming speed will be faster.
And this value can be changed by adding accessories.
Some firearms can have basic ergonomics values to make the homogeneity among them less severe.
If this suggestion is not accepted then I hope someone could tell me how it works.
In the end, I am sorry for my english is suck :)
Describe alternatives you have considered.
In fact, it doesn't need to develop a new system.
Currently, some sights in the game have a property called "aim_speed_modifier".
However, it will only take effect on the sight, and cannot be superimposed,and it cannot be superimposed.
My intention is to make this code also take effect for other accessories, and the attributes can be directly superimposed.
Additional context
No response
The text was updated successfully, but these errors were encountered: