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Go to a location you havent been to before and see a bunch of non evolved monsters
Leave the area by walking a good distance away
Return and see a bunch of evolved monsters
Expected behavior
that the monster properly evolve the first time they are spawned in
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0.19045.5737 (22H2)
Game Version: cdda-experimental-2025-05-03-0635 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms]
]
Additional context
in the attached save file go up to the prison to see the non evolved zombies, then walk 10 map tiles away from the prison, after that you can walk back and see the evolved zombies No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Monster dont spawn as the evolved forms when they first spawn in like they should when you are over a year into the game
Attach save file
Testing evolution_copy-trimmed.tar.gz
Steps to reproduce
Expected behavior
that the monster properly evolve the first time they are spawned in
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms]
]
Additional context
in the attached save file go up to the prison to see the non evolved zombies, then walk 10 map tiles away from the prison, after that you can walk back and see the evolved zombies
No response
The text was updated successfully, but these errors were encountered: