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fix: CycleMatchModule should not cycle erroneously when players drop below the join.min-players amount #4481

fix: CycleMatchModule should not cycle erroneously when players drop below the join.min-players amount

fix: CycleMatchModule should not cycle erroneously when players drop below the join.min-players amount #4481

Triggered via pull request March 23, 2025 18:37
Status Success
Total duration 2m 37s
Artifacts 1

build.yml

on: pull_request
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build
Cache not found for keys: gradle-home-v1|Linux-X64|build[27df40b80d25f4e0c5be504ed712742e]-1d6f2e85d64636f10515c9b285314b0a4a712c9b, gradle-home-v1|Linux-X64|build[27df40b80d25f4e0c5be504ed712742e], gradle-home-v1|Linux-X64|build, gradle-home-v1|Linux-X64

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Produced during runtime
Name Size Digest
PGM.jar
7.9 MB
sha256:79b74e16ce185fb21df8114d0c2b6ad7859d932b4e17b8021a12c21cace5ac85