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Feat: Show own marker on top #539
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config option
lang
always show on top
naive works best
this doesn't work, don't ask me why
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Hello @Kemmisch, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request introduces a new feature to the Catlas dungeon map in SkytilsMod that allows players to always display their own player marker on top of other player markers. This is achieved by adding a configuration option and modifying the rendering order of player heads on the map.
Highlights
- New Configuration Option: A new switch
alwaysShowOwnPlayerOnTop
is added to the Catlas configuration, allowing players to toggle the feature on or off. - Modified Rendering Order: The rendering order of player heads is modified to prioritize the player's own head marker when the configuration option is enabled. This is done by sorting the team list before rendering.
- Localization: A new localization string is added for the new configuration option.
Changelog
- src/main/kotlin/gg/skytils/skytilsmod/features/impl/dungeons/catlas/core/CatlasConfig.kt
- Added a new configuration option
alwaysShowOwnPlayerOnTop
to control whether the player's own marker is always shown on top. - The new configuration option is a switch with a description, category, and i18n names.
- Added a new configuration option
- src/main/kotlin/gg/skytils/skytilsmod/features/impl/dungeons/catlas/core/CatlasElement.kt
- Modified the
renderPlayerHeads
function to sort the team list based on thealwaysShowOwnPlayerOnTop
configuration option. - The sorting logic prioritizes the player's own marker when the option is enabled.
- Modified the
- src/main/resources/assets/catlas/lang/en_US.lang
- Added a new localization string for the
alwaysShowOwnPlayerOnTop
configuration option.
- Added a new localization string for the
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Code Review
The pull request introduces a new configuration option to always show the player's own marker on top of the dungeon map. This feature enhances user experience by providing better visibility of the player's location. The implementation involves adding a configuration switch and modifying the player head rendering logic. Overall, the changes are well-structured and address the intended functionality.
Summary of Findings
- Performance Consideration: The use of
toList().sortedBy
inrenderPlayerHeads
might introduce performance overhead, especially with a large number of players. Consider alternative approaches for sorting that are more efficient.
Merge Readiness
The pull request is well-structured and introduces a useful feature. However, the potential performance impact of the sorting method in renderPlayerHeads
should be addressed before merging. I am unable to directly approve this pull request, and recommend that others review and approve this code before merging. Addressing the performance concern would improve the overall quality of the code and ensure a smoother user experience.
there has to be some better way to do this
tried gltranslate by positive z in d245eac
but didn't work
also tried a large variety of other stuff with gl translate but wouldn't work either
changing the order that they got passed in does work
note: pre/post draw function - did try removing the enable/disable depth, but didn't do anything
.toList().sortedBy {} probably not that performant