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Imported cheatcodes which "modify" read-only domains are silently blocked #1350

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@ghost

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Its seem that any game genie, raw or pro action replay code that change something in the rom (Health, move damage , background selection, music change, etc.) are ignored by Bizhawk, but some Action Replay code such as changing character animation on the fly or simply glitch the RAM works.

I did the test with Mortal Kombat II on Bizhawk 2.2.2 (the last one that allow cheat converter for SNES). Even if I go with raw address in the latest version, changing value in the ROM doesn't seems to work.

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    App: EmuHawkRelating to EmuHawk frontendCore: BSNESSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreGhost'dOP's username has been lost to timeRepro: Fixed/added in 2.6Released 2021-01-17Request: Feature/EnhancementFor feature requests or possible improvements

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