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Octoshock [PS1] movies require a cycle count for timing. #1878

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@Spikestuff

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@Spikestuff

This is something I've been talking recently with @vadosnaprimer about this due to how there could be a change on how we handle dumping the core.
The times are vastly different when AVISync is in play or not for an NTSC game, a simple calculation of just using the framerate into amount of frames isn't cutting it anymore and apparently using cycle timing would correct the issues we're facing.

Some information that I found on cycle counts was over at ngemu.

  • Clock - 33.868800 MHz or 33,868,800 cycles/s
  • VSync - 59.94 Hz for NTSC or 565,045 cycles/vsync
  • CDROM 1x speed - 75 sectors/s or 451,584 cycles/sector

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