Closed as not planned
Description
This is something I've been talking recently with @vadosnaprimer about this due to how there could be a change on how we handle dumping the core.
The times are vastly different when AVISync is in play or not for an NTSC game, a simple calculation of just using the framerate into amount of frames isn't cutting it anymore and apparently using cycle timing would correct the issues we're facing.
Some information that I found on cycle counts was over at ngemu.
- Clock - 33.868800 MHz or 33,868,800 cycles/s
- VSync - 59.94 Hz for NTSC or 565,045 cycles/vsync
- CDROM 1x speed - 75 sectors/s or 451,584 cycles/sector