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optimize scanning of vulkan shader files in ncnn_add_layer() (#6019)
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cmake/ncnn_add_layer.cmake

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@@ -130,8 +130,8 @@ macro(ncnn_add_layer class)
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set(layer_declaration "${layer_declaration}#include \"layer/vulkan/${name}_vulkan.h\"\n")
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set(layer_declaration "${layer_declaration}namespace ncnn { DEFINE_LAYER_CREATOR(${class}_vulkan) }\n")
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file(GLOB_RECURSE NCNN_SHADER_SRCS "layer/vulkan/shader/${name}.comp")
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file(GLOB_RECURSE NCNN_SHADER_SUBSRCS "layer/vulkan/shader/${name}_*.comp")
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file(GLOB NCNN_SHADER_SRCS "layer/vulkan/shader/${name}.comp")
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file(GLOB NCNN_SHADER_SUBSRCS "layer/vulkan/shader/${name}_*.comp")
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list(APPEND NCNN_SHADER_SRCS ${NCNN_SHADER_SUBSRCS})
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foreach(NCNN_SHADER_SRC ${NCNN_SHADER_SRCS})
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ncnn_add_shader(${NCNN_SHADER_SRC})

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