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Description
Describe the bug
ToonShader did not receive flat and gradient Ambient
I don't see toonshader use any unity_AmbientEquator
unity_AmbientGround
unity_AmbientSky
to set light source color
To Reproduce
Steps to reproduce the behavior:
- Using any model with ToonShader
- Click on
Window > Rendering > Lighting > Environment
- Change
Environment Lighting
source to Gradient and tweak any color - Other model with
UniversalShader/Lit
change color from ambient but toonshader would not
Expected behavior
toonshader would colored from all ambient gradient as well as other lit shader
Screenshots
Desktop (please complete the following information):
- Windows
- Chrome
Additional context
Also I don't understand how unity's own Lit shader can get AmbientMode
. I would like to fix it myself and made pull request but this AmbientMode
have me confused
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