What's Changed
- Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes by @Riv1s-sSsA01 in #6103
- Fix compile error when ASSIMP_DOUBLE_PRESICION enable by @Riv1s-sSsA01 in #6091
- Updated Inner Cone formula for Spot Lights in GLTF by @crazyjackel in #6078
- Update/update pugi xml by @kimkulling in #6229
- Fixes CVE-2025-2751: Out-of-bounds Read in Assimp::CSMImporter::InternReadFile (closes #6012) by @VinzSpring in #6224
- Fixes CVE-2025-2757: Heap-based Buffer Overflow in AI_MD5_PARSE_STRING_IN_QUOTATION (closes #6019) by @VinzSpring in #6223
- Fixes CVE-2025-2750: out of bounds write by assigning to wrong array element count tracking (closes #6011) by @VinzSpring in #6225
- fix-CVE-2025-3158: closes #6023 Fixes CVE-2025-3158: Heap-based Buffer Overflow in Assimp::LWO::AnimResolver::UpdateAnimRangeSetup by @VinzSpring in #6222
- Update SECURITY.md by @kimkulling in #6230
- Fix the function aiGetMaterialColor when the flag ASSIMP_DOUBLE_PRECISION is enabled by @Riv1s-sSsA01 in #6090
- Prepare 6.0.2 by @kimkulling in #6231
Full Changelog: v6.0.1...v6.0.2