Description
Refer to #1142
Summary: I'm trying to implement multi-tileset layers and for some reason I had this weird bug that I spent 3 days on but to no avail.
My implementation is simple. First, I extracted every field that can belong to one or more layers and made a FastTMXSubLayer
struct that has those fields, second I made in array inside of FastTMXLayer
and that array holds FastTMXSubLayer
s as much as the layer has tilesets used, pretty simple so far. this worked right off the bat! but with some tilemaps weirdly enough I get this bug mentioned in #1142 seems like the _tiles
static array needs to be copied too for each subLayer but that doesn't seem logical because it's not getting changed, also this bug seems to occur IF the first tileset's texture size is smaller than the other tileset's texture which is the thing that struck me the most, Any help would be appreciated!