PLAT-5159 Unity TimingTrackerObject destroys on load #239
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Goal
The session tracking object was not persisting across scenes
Design
Adding DontDestroyOnLoad is the cleanest way to make sure it stays around.
I would have added a singleton pattern to make sure it was the only one created, but i checked and the init process that creates it already has a check to make sure init only runs once.
Changeset
Added DontDestroyOnLoad to the awake method of the TimingTrackerObject behaviour
Testing
This was tested manually in the unity editor