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Hello
I'm trying to run a project on windows 10 but when I get to gl.Init() internally InitWithProcAddrFunc fails on the line where:
gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
if gpActiveTexture == nil {
return errors.New("glActiveTexture")
}
I have 4.6 opengl drivers and am using Intel(R) UHD Graphics 630 card. Any ideas why this could be occuring, Thanks!
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