Skip to content

Init doesnt load glActiveTexture #152

Open
@tod91

Description

@tod91

Hello

I'm trying to run a project on windows 10 but when I get to gl.Init() internally InitWithProcAddrFunc fails on the line where:

	gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
	if gpActiveTexture == nil {
		return errors.New("glActiveTexture")
	}

I have 4.6 opengl drivers and am using Intel(R) UHD Graphics 630 card. Any ideas why this could be occuring, Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions