Open
Description
Tested versions
- Reproducible in v4.5.beta.custom_build [53ddcb4]
- Reproducible in v4.4.stable
System information
Godot v4.5.beta (53ddcb4) - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.7680) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads) - 47.84 GiB memory
Issue description
Editor crashed when I CTRL+S
. Before this, I edited a script belonging to a plugin. This plugin generates some files for the project after which it called EditorInterface.get_resource_filesystem().scan()
. I don't know whether it is related the crash.
crash.mp4
Steps to reproduce
- Open MRP, then click MyPluginXXXXXXX which is a plugin obviously.
- Then click the only button which opens a dialog.
- Confirm it and click the only button again and confirm the dialog again.
- If not crash, click the button again!
Minimal reproduction project (MRP)
Metadata
Metadata
Assignees
Type
Projects
Status
For team assessment