Description
Motivation
Go's for-loops encourage difficult-to-read code.
-
The Go 1 loop syntax sets the wrong defaults. The syntax is optimized for three-part
ForClause
loops, butrange
loops are far more common (by a ratio of nearly 4:1 in the code I sampled) and arguably ought to be viewed as the “default”.-
The three-part
ForClause
form is nearly always used for iterating one variable over sequential integers. That puts the interesting part — the condition — in the middle, where it is the hardest to find.(For the rare other cases, it is always possible to express a three-part
ForClause
as an equivalent one-partForClause
with an extra scope block. Loops that usecontinue
require care, butcontinue
in a three-part non-integer loop is especially rare.) -
Nothing else in the language has a three-part form, and the existence of the three-part
for
loop precludes a more useful two-part alternative (for APIs such asio.Reader
), because it would be too easy to confuse a two-part loop with a three-part one.
-
-
The
range
keyword is confusing to newcomers.-
In set theory, range means "image" or "codomain", but the single-value version of a Go 1
range
loop instead iterates over the domain of the slice, map, or array. That makes the single-value form confusing, especially when the index and element types are mutually assignable (https://play.golang.org/p/c-lWoTI_Z-Y) or when the value is used as aninterface{}
(https://play.golang.org/p/cqZPSHZtuwH). -
In some other programming languages (such as Python),
range
refers to a sequence of points in a numerical interval, evoking line segment range or statistical range. In contrast, the Gorange
keyword doesn't have anything to do with numerical intervals, except to the extent that slice indices happen to be intervals. -
The fact that
range
modifies the semantics of:=
and=
is surprising. The only other Go operator that modifies the semantics of another operator is=
itself, which (beyond the, ok
idiom) modifies the semantics of the index operator ([]
) for map assignments. (I think we should fix that too; see proposal: spec: disallow NaN keys in maps #20660 (comment).)It is rarely useful to have a
range
loop assign to existing variables, and we could address that use-case more cleanly with afinally
orelse
keyword anyway.
-
-
Eliminating the
range
keyword would allow us to fix variable capture (proposal: spec: redefine range loop variables in each iteration #20733) in a way that does not unexpectedly change the semantics offor
-loops written in the Go 1 style. (That is, old-style loops would no longer compile, instead of successfully compiling to something different from before.)
Proposal
-
Remove the
range
keyword and the three-part loop form. -
Make the
range
form of thefor
loop more concise, and add a two-part form and optionalelse
block.-
For the one-part form:
-
If the first part is of the form
x : z
orx, y : z
, it introduces new variablesx
andy
(as applicable), which take the value of each successive element ofz
. The one-variable form can be used only for channels and numeric intervals (seeinterval
below). The two-variable form can be used only for maps, slices, strings, and arrays. -
Otherwise, the first part must be a boolean expression and specifies the
Condition
of the loop.
-
-
The new two-part form parallels the two-part form of
switch
. The first part is an arbitrary statement (usually a short variable declaration) to be evaluated before every iteration, and the second part is theCondition
:for x, err := f(); err == nil {
-
An
else
block may follow a loop that has with aCondition
. Control transfers to theelse
block when the condition is false (likeelse
in Python loops). The variables declared in the first part of the two-part form remain in scope for theelse
block.- (If we don't like the way
else
reads, we could drop that part entirely, or use some other keyword — such asfinally
— and/or tweak the semantics, for example by also transferring control to the block in case of abreak
.)
- (If we don't like the way
-
-
Add a built-in pseudofunction
interval
to replace the vast majority of existing 3-part loops.-
interval(m, n)
returns a container that iterates over[m, n)
by increments of1
. -
interval(m, n, step)
returns a container that iterates fromm
(inclusive) ton
(exclusive) bystep
.
-
Examples
Simple conditions
Loops with just a Condition
remain the same as in Go 1.
for a < b {
a *= 2
}
for len(h) > 0 {
x := heap.Pop(h)
f(x.(someType))
}
Ranges
Range loops lose a little bit of boilerplate, and gain a closer resemblance to for-each loops in other languages with C-like syntax (such as C++ and Java).
for i, s := range a {
g(i, s)
}
becomes
for i, s : a {
g(i, s)
}
(from https://github.com/golang/go/wiki/SliceTricks#filtering-without-allocating)
b := a[:0]
for _, x := range a {
if f(x) {
b = append(b, x)
}
}
becomes
b := a[:0]
for _, x : a {
if f(x) {
b = append(b, x)
}
}
Intervals
Simple numeric intervals move the limit closer to the end of the line (where it is easier to find), and in some cases drop the need for redundant variables.
for i, n := 0, f(x); i < n; i++ {
g(i)
}
becomes
for i : interval(0, f(x)) {
g(i)
}
for n := runtime.GOMAXPROCS(0); n > 0; n-- {
go …
}
becomes
for n : interval(runtime.GOMAXPROCS(0), 0, -1) {
go …
}
(from https://github.com/golang/go/wiki/SliceTricks#reversing, noting that the original goes out of its way
— and loses some clarity in the process — to avoid re-evaluating len(a)/2
at each iteration)
for i := len(a)/2-1; i >= 0; i-- {
opp := len(a)-1-i
a[i], a[opp] = a[opp], a[i]
}
becomes
for i : interval(0, len(a)/2) {
opp := len(a)-1-i
a[i], a[opp] = a[opp], a[i]
}
or
for i, _ : a[:len(a)/2] {
opp := len(a)-1-i
a[i], a[opp] = a[opp], a[i]
}
Iterators
Iterator patterns shed boilerplate and/or levels of indentation.
for {
n, err := r.Read(p)
if err != nil {
if err != io.EOF {
return err
}
return nil
}
f(p[:n])
}
becomes
for n, err := r.Read(p); err == nil {
f(p[:n])
} else if err != io.EOF {
return err
}
return nil
iter := Begin()
for x, ok := iter.Next(); ok; x, ok = iter.Next() {
f(x)
}
becomes
iter := Begin()
for x, ok := iter.Next(); ok {
f(x)
}
Lists
Loops iterating over certain custom containers (such as linked lists) become a bit more awkward.
(On the other hand, I would argue that they were awkward to begin with — and they could be fixed by a further change to allow types to implement the range
-like behavior directly.)
for e := l.Front(); e != nil; e = e.Next() {
f(e)
}
becomes
e := l.Front()
for e != nil {
f(e)
e = e.Next()
}